Ho-oh 112
Advance Scripter
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- Seen Mar 8, 2014
I does not work, and try several versions of the essentials and I keep going like
Fixed version I EVEN TESTED 5 TIMES TO MAKE SURE IT WORKS EVEN WITH MY OLD LINK!
I does not work, and try several versions of the essentials and I keep going like
Quick Question= A, do I have to use pokessentials?
B, if I upload this to a website, won't people then be able to access the txt documents?
Quick Question= A, do I have to use pokessentials?
B, if I upload this to a website, won't people then be able to access the txt documents?
I haven't used this script, but I know the answers to your questions.
1. Yes, you have to use Essentials.
The script was written in the RGSS language, and I don't think there is any way to convert it to any other scripting language with out rewriting the whole thing.
2. Probably, if they know where to look.
For example, if the URL to your text document was https://mygame.net/Gift.txt
the person could find your text document by typing in that address.
You can make it difficult, by not linking to it anywhere accept in your script.
btw, hi!
Haven't seen you in a while.
Don't guess you'd remember me though.
We planned out my hack a little.
That was before I realized the beauty of RPG Maker XP.
Ah. An yes I remember you! Is Pokemon Amethyst lost or is it now being made in RMXP? And Ho-oh, is it possible that you could try to bring this outta pokessentialls? I ain't using it for my game, and it's gonna be a pain if I have to use it.... =/
lol ho-oh just finish (or start?)this one first before you get to work on a new/different version.
thanx
uh... doesn't rpg maker XP still run off RGSS? If so, could I get it in that with no extra things attached plz?
OK... What I want is this script still in RGSS but not being dependent on essentials. Just normal RMXP scripts.... Is that ok and/or possible?
Ahh. Is the socket script just, like, able to be taken from essentials and plunk it into a new project, brand new?
hello, the script works but I have another problem:
When you get the gift, is available, no?
The problem is that the event is repeated many times allowing to obtain the same gift
Can you help me?
Ok. there are a few ways to do this, depending what you're doing.
If:
a) There is only one event where you may receive the gift AND you have 4 or less gifts.
With your current mystery gift event, simply put in multiple conditional branches, all of which check self switches.
After the check goes by. make sure that if selfswitch a is on, check b and so on.
if selfswitch a in not turned on, then make it do the mystery gift thing and then turn selfswitch a on. Do this with the others again.
B) There are more places with events that can give you mystery gifts OR you have more than 4 gifts.
Simply do the above but use normal switches instead of selfswitches.
Hope it helps!
A note to Gamefreak: Being able to receive a lvl 100 reshiram after the first gym is not a good idea....... =/Mystery Gift is a feature that charge between generations, so put more descriptions that you system do in the topic. After a look I realized that this script can make the player to receive an egg/item/pokémon. Anyway, good script.
Idea: Maybe you can put a variable to be compared in the txt for each entry before give the pokémon.
Example: Player can only get one level 20 pokémon after this variable be 8 or greater, thing that occurs when the player reach at the sixth city, for other in the level 30 this variable need to be 13, and so on.
If someone don't like to use this feature, just made this optional making by default to this variable being -1 and all pokémon this line entry being 0, making the game to ignore when this variable is negative.
A Note to developers: It's no good to give a Victini lv5 at start of the game, so use this system moderately. maybe unlock after some game progress.
well I'll try what you said,
other questions:
You can make the text that is downloaded is put into a specific folder?
and if so how?