Ho-Oh Legend FireStorm (Arceus related Deck)

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    Well, I have a good deck here at the moment. But it has one downfall, the amount of Pokemon compared to Energies and Trainers. Anyway, I'm not looking to change it totally, I'd like to keep it along these lines. I'll explain why everything is there as well. So here it is.

    Pokemon:
    Ho-Oh Legend (both halves together) HGSS x1 - Energies are no obstical for this beast, and with the amount of energies, it can deal hundreds of damage every turn, with support from the Moo-moo milks as well.
    Budew D&P Base set x3 - This draws out the essential Trainers for Arceus support, or heal support, whilst drawing out anything else that might be useful.
    Misdreavus D&P Base set x2 - This is a space filler, whilst discarding random cards that could be useful from my opponents hand.
    Sableye D&P Secret Wonders x1 - For more trainer support plus dealing 40 damage if it comes to it. However, this lacks the usefulness of no energies needed.
    Arceus Dark Pt Arceus x1 - Once a Prize card is secured, this beatdown deals 80 damage for two energies.
    Arceus Electric Pt Arceus x2 - A fragile finisher, whilst still switching out again for the beatstick to attack again.
    Arceus Water Pt Arceus x1 - A solid 50, but sometimes not that useful while better cards are around.
    Arceus Fire Pt Arceus x1 - A huge one-turn 80, possibly lasting two or more. Plus my favourite.
    Arceus Grass Pt Arceus x1 - A nice change from having to use the Moo-moo milks for healing, plus 150 points of health is better than 60.
    Arceus Psychic Pt Arceus x1 - Confusion and 40 damage, has crippled many a foe before.
    Arceus Steel Pt Aceus x2 - My high health wall. If I need to stall out, this works quite well at 90 points of health.
    Arceus LV.X Promo DP53 x1 - This can take many foes by surprise when it imitates another Arceus LV.X, while also doubling any other Arceus's move.
    Arceus LV.X Promo DP56 x1 - This is my absolute Arceus beatstick with 100, then possibly 50, may have lost Attack points, but they can be regained just as easily
    Arceus LV.X Pt Arceus 96/99 x1 - Just there to add to the beatdown effect. 100's seem to come wuite easily with this deck eh?

    Energies & Trainers:
    Darkness Energy x4 (basic)
    Electric Energy x4 (basic)
    Water Energy x4 (basic)
    Fire Energy x4 (basic)
    Grass Energy x4 (basic)
    Psychic Energy x4 (basic)
    Steel Energy x4 (basic)
    Multi Energy HGSS Base set x1 - just in case of that emergency.
    Energy Search D&P Majestic Dawn x2 - If I have no energies to hand it is useful.
    Energy Restore Pt Arceus x2 - When I have it, I use it, to help the amount of energies stay high.
    Luxury Ball D&P Stormfront x1 - Ho-Oh Legend search. Very useful when combo'd with Budew.
    Dusk Ball D&P Base Set x1 - Used for Ho-Oh Legend search again. Not that good though. Thinking of replacing for something else.
    Moo-moo Milk HGSS Base Set x3 - This totals to 180 heath with these, plus come in very handy if there when used early with Budew.
    Beginning Door Pt Arceus x1 - If this isn't obvious then someone shoot me. TO gain the most useful Arceus at that point in time.
    Ultimate Zone Pt Arceus x1 - Just in case Arceus needs something another Arceus has. A useful Stadium for this deck.

    Well there she is. Feel free to tear her apart, although she works very well as she is. I don't have Normal or Earth Arceus though, which will be addressed.


    Whoops my bad. Wrong place. Mods, please delete this.
     
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