Circuit
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- Seen Jan 6, 2021
Well, I have a good deck here at the moment. But it has one downfall, the amount of Pokemon compared to Energies and Trainers. Anyway, I'm not looking to change it totally, I'd like to keep it along these lines. I'll explain why everything is there as well. So here it is.
Pokemon:
Arceus Colourless Pt Arceus x1
Arceus Earth Pt Arceus x1
Arceus Dark Pt Arceus x1 - Once a Prize card is secured, this beatdown deals 80 damage for two energies.
Arceus Electric Pt Arceus x2 - A fragile finisher, whilst still switching out again for the beatstick to attack again.
Arceus Water Pt Arceus x2 - A solid 50, but sometimes not that useful while better cards are around.
Arceus Fire Pt Arceus x2 - A huge one-turn 80, possibly lasting two or more. Plus my favourite.
Arceus Grass Pt Arceus x2 - A nice change from having to use the Moo-moo milks for healing, plus 150 points of health is better than 60.
Arceus Psychic Pt Arceus x2 - Confusion and 40 damage, has crippled many a foe before.
Arceus Steel Pt Aceus x2 - My high health wall. If I need to stall out, this works quite well at 90 points of health.
Arceus LV.X Promo DP53 x2 - This can take many foes by surprise when it imitates another Arceus LV.X, while also doubling any other Arceus's move.
Arceus LV.X Promo DP56 x1 - This is my absolute Arceus beatstick with 100, then possibly 50, may have lost Attack points, but they can be regained just as easily
Arceus LV.X Pt Arceus 96/99 x1 - Just there to add to the beatdown effect. 100's seem to come wuite easily with this deck eh?
Trainers: 25
4 Pokemon Collector
4 Copycat
4 Prof Oak's New Theory
4 Ultimate Zone
3 Expert Belt
1 Luxury Ball
1 PokeGear
4 Beginning Door
Energy: 16
4 Double Colorless Energy
3 Water Energy
2 Fire Energy
2 Lightning Energy
2 Psychic Energy
2 Dark Energy
1 Fighting Energy
There she is. I have adopted the shown deck's Trainers and Energies, because I could think of no better way to replace them, however the monsters have been change to how I wanted them.
Pokemon:
Arceus Colourless Pt Arceus x1
Arceus Earth Pt Arceus x1
Arceus Dark Pt Arceus x1 - Once a Prize card is secured, this beatdown deals 80 damage for two energies.
Arceus Electric Pt Arceus x2 - A fragile finisher, whilst still switching out again for the beatstick to attack again.
Arceus Water Pt Arceus x2 - A solid 50, but sometimes not that useful while better cards are around.
Arceus Fire Pt Arceus x2 - A huge one-turn 80, possibly lasting two or more. Plus my favourite.
Arceus Grass Pt Arceus x2 - A nice change from having to use the Moo-moo milks for healing, plus 150 points of health is better than 60.
Arceus Psychic Pt Arceus x2 - Confusion and 40 damage, has crippled many a foe before.
Arceus Steel Pt Aceus x2 - My high health wall. If I need to stall out, this works quite well at 90 points of health.
Arceus LV.X Promo DP53 x2 - This can take many foes by surprise when it imitates another Arceus LV.X, while also doubling any other Arceus's move.
Arceus LV.X Promo DP56 x1 - This is my absolute Arceus beatstick with 100, then possibly 50, may have lost Attack points, but they can be regained just as easily
Arceus LV.X Pt Arceus 96/99 x1 - Just there to add to the beatdown effect. 100's seem to come wuite easily with this deck eh?
Trainers: 25
4 Pokemon Collector
4 Copycat
4 Prof Oak's New Theory
4 Ultimate Zone
3 Expert Belt
1 Luxury Ball
1 PokeGear
4 Beginning Door
Energy: 16
4 Double Colorless Energy
3 Water Energy
2 Fire Energy
2 Lightning Energy
2 Psychic Energy
2 Dark Energy
1 Fighting Energy
There she is. I have adopted the shown deck's Trainers and Energies, because I could think of no better way to replace them, however the monsters have been change to how I wanted them.
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