KorpiklaaniVodka
KID BUU PAWAA
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- Posts
- 11
- Years
- Age 26
- Eastern Europe
- Seen Sep 26, 2016
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Seed Flare
- Earth Power
- Hidden Power [Fire]
- Psychic
the star of the team, shaymin is a decent grass-type balance breaker with great coverage. seed flare's 40% chance of special defense drop makes it cancerous to play against, despite its extreme rarity. earth power provides a way for shay to beat heatran and entei, HP fire takes care of scizor and air balloon exca, and psychic can defeat mega venu, with the help of a -2 SpD drop.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Thunder Wave
- Play Rough
- Fairy Lock
klefki provides spikes support which are useful for shay and gatr to wallbreak or clean. thunder wave means serperior can't sweep this team, play rough is used to deal decent damage to dragunz and to not get screwed up by taunt, and fairy lock means i can trap something weak to gatr (heatran).
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
spinblocker + magic bouncer in one slot, mega sableye has great mixed bulk and typing which means it only has one weakness, fairy-types (which are usually handled by klefki and possibly gatr). knock off and foul play are its main attacks, recover because lol, and will-o-wisp to cripple physical wallbreakers such as SD garchomp.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Superpower
the main win con for the team. gatr sets up DD against mons such as heatran and mmeta and threaten to sweep the opposition. sheer force + life orb means +1 waterfall hits hard as hell. crunch kills bullshit psychic-types (lati@s, starmie) and superpower defeats steel-types.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock
sets up sr for the team and is able to wallbreak with swords dance. outrage + earthquake means great coverage, but it can be a bit tricky when there are fairies around
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
prevents defog, traps lati@s and can try to clean up if it's at +2 and the opposing team is weakened enough.
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Seed Flare
- Earth Power
- Hidden Power [Fire]
- Psychic
the star of the team, shaymin is a decent grass-type balance breaker with great coverage. seed flare's 40% chance of special defense drop makes it cancerous to play against, despite its extreme rarity. earth power provides a way for shay to beat heatran and entei, HP fire takes care of scizor and air balloon exca, and psychic can defeat mega venu, with the help of a -2 SpD drop.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Thunder Wave
- Play Rough
- Fairy Lock
klefki provides spikes support which are useful for shay and gatr to wallbreak or clean. thunder wave means serperior can't sweep this team, play rough is used to deal decent damage to dragunz and to not get screwed up by taunt, and fairy lock means i can trap something weak to gatr (heatran).
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Foul Play
spinblocker + magic bouncer in one slot, mega sableye has great mixed bulk and typing which means it only has one weakness, fairy-types (which are usually handled by klefki and possibly gatr). knock off and foul play are its main attacks, recover because lol, and will-o-wisp to cripple physical wallbreakers such as SD garchomp.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Superpower
the main win con for the team. gatr sets up DD against mons such as heatran and mmeta and threaten to sweep the opposition. sheer force + life orb means +1 waterfall hits hard as hell. crunch kills bullshit psychic-types (lati@s, starmie) and superpower defeats steel-types.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock
sets up sr for the team and is able to wallbreak with swords dance. outrage + earthquake means great coverage, but it can be a bit tricky when there are fairies around
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
prevents defog, traps lati@s and can try to clean up if it's at +2 and the opposing team is weakened enough.
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