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Basicly, when you import a map, it reads "put in this coordinate, tile #x
In both FireRed and Emerald the first tiles are grass (even though different tiles), but say, tile #56 in FireRed will NOT be the same as in Emerald (#56 is a random mumber)
Basicly, when you import a map, it reads "put in this coordinate, tile #x
In both FireRed and Emerald the first tiles are grass (even though different tiles), but say, tile #56 in FireRed will NOT be the same as in Emerald (#56 is a random mumber)
I know there are some tilesets left unused in FireRed, but there is no way you can put all the FireRed tiles and all the Emerald tiles into one ROM (I believe, that is)