6th Gen Horde Farming Ratio

§1

Rocket grunt
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    • Seen Sep 1, 2022
    i decided to take a little survey on hordes.

    i went from area to area using sweet scent 10 times, and noted down my results.
    if the area had multiple floors/sections, i only took a sample of 10 for the first floor, and 5 from each of the others.

    keep in mind, these statistics are not accurate due to the small sample space; and are only to get a better idea of where which hordes can easily be farmed.(i only have pokemon X, so i'm not sure if these numbers are similar in pokemon Y.)

    route 5:
    scraggy = 4/10 (5 atk EVs)
    gulpin = 5/10 (5 hp EVs)
    minun/plusle = 1/10 (5 speed EVs)

    route 7:
    hopip = 5/10 (5 sp.def EVs)
    psyduck = 3/10 (5 sp.atk EVs)
    roselia = 2/10 (10 sp.atk EVs)

    route 8:
    seviper/zangoose = 3/10 (each seviper: 1 atk/1 sp.atk EVs)(each zangoose: 2 atk EVs)
    wingul = 6/10 (5 speed EVs)
    taillow = 1/10 (5 speed EVs)

    route 10:
    yanma = 5/10 (5 speed EVs)
    nosepass = 4/10 (5 def EVs)
    houndour = 1/10 (5 sp.atk EVs)

    route 11:
    nidoran ♂/nidoran ♀ = 5/10 (each nidoran ♂: 1 atk EV)(each nidoran ♀: 1 hp EV)
    stunky = 5/10 (5 speed EVs)

    route 12:
    wingul = 5/10 (5 speed EVs)
    miltank/tauros = 3/10 (each miltank: 2 def EVs)(each tauros: 1 atk/1 speed EVs)
    mareep = 2/10 (5 sp.atk EVs)

    route 14:
    skorupi = 4/10 (5 def EVs)
    bellsprout = 6/10 (5 atk EVs)

    route 15:
    murkrow = 8/10 (5 speed EVs)
    foongus = 1/10 (5 hp EVs)
    klefki = 1/10 (I don't know)

    route 16:
    murkrow = 6/10 (5 speed EVs)
    foongus = 4/10 (5 hp EVs)

    route 18:
    geodude = 8/10 (5 def EVs)
    durant = 2/10 (10 def EVs)

    route 19:
    gligar = 5/10 (5 def EVs)
    weepinbell = 4/10 (10 sp.atk EVs)
    arbok = 1/10 (10 atk EVs)

    route 20:
    trevenant = 4/10 (I don't know)
    foongus = 6/10 (5 hp EVs)

    route 21:
    swablu = 4/10 (5 sp.def EVs)
    spinda = 5/10 (5 sp.atk EVs)
    scyther = 1/10 (5 atk EVs)

    pokemon village:
    lombre = 4/10 (10 sp.def EVs)
    foongus = 3/10 (5 hp EVs)
    pilowag = 3/10 (5 speed EVs)

    connecting cave:
    whismur = 6/10 (5 hp EVs)
    zubat = 4/10 (5 speed EVs)

    reflection cave, first floor:
    mime jr. = 6/10 (5 sp.def EVs)
    roggenrola = 4/10 (5 def EVs)
    reflection cave, sub-level 1:
    mime jr. = 3/5 (5 sp.def EVs)
    roggenrola = 2/5 (5 def EVs)
    reflection cave, sub-level 2:
    roggenrola = 2/5 (5 def EVs)
    mime jr. = 3/5 (5 sp.def EVs)

    frost cavern, first floor:
    cubchoo = 5/10 (5 atk EVs)
    smoochum = 1/10 (5 sp.atk EVs)
    vanillite = 4/10 (5 sp.atk EVs)
    frost cavern, second floor:
    cubchoo = 1/5 (5 atk EVs)
    vanillite = 4/5 (5 sp.atk EVs)
    frost cavern, third floor:
    vanillite = 5/5 (5 sp.atk EVs)

    terminus cave, first floor:
    durant = 8/10 (10 def EVs)
    geodude = 2/10 (5 def EVs)
    terminus cave, sub-level 1:
    geodude = 2/5 (5 def EVs)
    durant = 3/5 (10 def EVs)
    terminus cave, sub-level 2:
    geodude = 2/5 (5 def EVs)
    durant = 3/5 (10 def EVs)

    victory road, first cave:
    floatzel = 4/10 (10 speed EVs)
    geodude = 6/10 (5 def EVs)
    victory road, second cave:
    geodude = 5/5 (5 def EVs)
    victory road, third cave:
    geodude = 4/5 (5 def EVs)
    graveler = 1/5 (10 def EVs)
    victory road, forth cave:
    geodude = 3/5 (5 def EVs)
    floatzel = 2/5 (10 speed EVs)

    as a side note, sweet scent does not work in adverse weather.
    avoid rain, wind, snow, etc...
     
    Interesting results. Thanks dude, you are a gentleman and scholar. For some stats I bet this could speed up the training process considerably. I'm looking forward to testing out this versus regular training versus super training.
     
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