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[Scripting Question] How can I add potions with secondary effects?

AHJ

Anxiety
  • 1
    Posts
    1
    Years
    • They/She
    • Seen Aug 5, 2023
    What I'm trying to do is create potion items - separate from the already existing ones - that will heal a pokémon and apply a status condition or affect its stats (ie. 200 HP but Burned, 100 HP but Attack lowered, 100 HP but Confused etc.)

    I wanted to try and basically frankenstein my way through the potion scripts in Item_Effects but with my pitifully small coding experience I didn't want to mess with it too much
     
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