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How do I change level caps without some horribly complex coding?

  • 10
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    3
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    • Seen Feb 24, 2023
    All I want to do is to change the level cap to 1. Literally just 1. My hack is supposed to make every trainer and wild mon level 1, just the the user's mons. I'm hoping that changing the cap will fix it. If it doesn't, how can I fix it another way?
     
    All I want to do is to change the level cap to 1. Literally just 1. My hack is supposed to make every trainer and wild mon level 1, just the the user's mons. I'm hoping that changing the cap will fix it. If it doesn't, how can I fix it another way?
    Set every trainer's Pokémon's level to 1, set the levels of the 3 starter Pokémon also to 1, set the levels of every scripted wildbattle to 1 as well, disable the obtention of exp. with a flag or whatever, set that flag somewhere sensible like for example EventScript_ResetAllMapFlags and that should be pretty much it.
     
    Looking back at what I said now, it was pretty dumb. I guess I got what I asked for lol

    So is there a code for, say, PKSV that makes all Pokemon the same level as the player's highest? I saw another post that said to use "setvar 0x4052 0x100", which did nothing but freeze the game when I recieved my starter (which was when the script was run)
     
    Looking back at what I said now, it was pretty dumb. I guess I got what I asked for lol

    So is there a code for, say, PKSV that makes all Pokemon the same level as the player's highest? I saw another post that said to use "setvar 0x4052 0x100", which did nothing but freeze the game when I recieved my starter (which was when the script was run)
    PKSV is a script editor used with a ROM. There's no use for that with the decomps, where you edit the overworld scripts directly in the files where they're stored.
    If you're using PKSV, you're doing binary hacking instead of decomp hacking, thus you'll want to take this to the Binary ROM Hacking Section.

    To answer the question though, no, you can't set a general level cap from within an overworld script, by default.
     
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