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[Question] How do I disable all Pokeballs?

  • 9
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    5
    Years
    • Seen Jul 28, 2022
    Hi, there looking to remove pokeballs from the game entirely for a game I'm working on. Goin to make the focus be on buying eggs and breeding instead of catching anything.
     
    Entirely? What if you just make sure that the player can never get a Pokéball? Don't put them in Marts, don't put them on the ground, don't let any wild Pokémon hold them, etc.
     
    Well I've removed them from Items in PBS and also the bag slot. However when I enter a battle using the bag causes a crash.

    Heres the error report.

    Spoiler:
     
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    I'd have left them in the PBS and just make them inaccessible. But good point about the bag slot. I'd guess your error might be related to that? Take a look at PScreen_Bag line 331 (where that error originates) and see what's causing it—probably there's some reference to balls, or it's part of a loop that includes balls—then try to think of a way to remove or disable that reference.
     
    I'd have left them in the PBS and just make them inaccessible. But good point about the bag slot. I'd guess your error might be related to that? Take a look at PScreen_Bag line 331 (where that error originates) and see what's causing it—probably there's some reference to balls, or it's part of a loop that includes balls—then try to think of a way to remove or disable that reference.

    Now I can't seem to find anything related to pokeballs in Pscreen_Bag though there are references to pockets but I've changed all those in settings.

    I have managed to get it to load the bag but no items are accessible it just shows a faded bag background. I did this by changing line 2429 in PokeBattle_Scene to remove pbispokeball but that isn't helping

    EDIT: I have figured it out it was due to the lack of definition of what pokeballs are but I added it back with balls still being inaccessible
     
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    It is also possible to make pokemons uncatchable using the script of when you try to catch the pokemon of a trainer and the trainer push the ball away. But I guess it's not so useful if you just take care not to leave a single pokeball accessible, which should be fairly easy if you don't use the essentials maps
     
    Why not try to clear the pokeballs in item manger and turn them interesting blanks like the ??????? Items
     
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