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- Seen Sep 27, 2018
Hello everyone!
I'm currently designing the final battle against the bad guys. The Player has to defeat a few goons to get to the final bad guy. After beating him, i want them all to leave the area. I tried a few things but didn't have any succes with it.
The goons are made using a trainer
event.
Here is what I tried so far:
-Including a switch in the sequence after the final battle and a blank event page in the trainer evets thats should be active when said switch is on. (Does not work. I assume because trainer
events are some sort of coding voodoo
-Giving the trainer-events the property "through" and movig them via "Set move route" in the sequence after the final battle. (Almost works. The trainers leave the area/go out of sight, BUT they won't attack the player anymore, unless he/she is standing on the same tile as them.
I hope you can help me! :D
Thanks in advance,
Joke
I'm currently designing the final battle against the bad guys. The Player has to defeat a few goons to get to the final bad guy. After beating him, i want them all to leave the area. I tried a few things but didn't have any succes with it.
The goons are made using a trainer
Here is what I tried so far:
-Including a switch in the sequence after the final battle and a blank event page in the trainer evets thats should be active when said switch is on. (Does not work. I assume because trainer
-Giving the trainer-events the property "through" and movig them via "Set move route" in the sequence after the final battle. (Almost works. The trainers leave the area/go out of sight, BUT they won't attack the player anymore, unless he/she is standing on the same tile as them.
I hope you can help me! :D
Thanks in advance,
Joke