Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Just rewrite the function baseStats, probably like this:
Code:
def baseStats
ret = pbGetSpeciesData(@species,formSimple,SpeciesBaseStats)
if shiny?
ret[PBStats::ATTACK] *= 1.2
ret[PBStats::SPATK] *= 1.2
end
return ret.clone
end
Just rewrite the function baseStats, probably like this:
Code:
def baseStats
ret = pbGetSpeciesData(@species,formSimple,SpeciesBaseStats)
if shiny?
ret[PBStats::ATTACK] *= 1.2
ret[PBStats::SPATK] *= 1.2
end
return ret.clone
end
Just rewrite the function baseStats, probably like this:
Code:
def baseStats
ret = pbGetSpeciesData(@species,formSimple,SpeciesBaseStats)
if shiny?
ret[PBStats::ATTACK] *= 1.2
ret[PBStats::SPATK] *= 1.2
end
return ret.clone
end
This script should increase the stat base of the shinys by 10% and that's it. But every time they go up a level, the base stats increase and multiply infinitely ...