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- Zekko
- Seen Nov 21, 2023
Remember how the Sinnoh Underground mirrored the overworld? I had this idea for a "Dimension Changer" Key Item that changes the TileSet of all overworld maps when activated, making them all load TileSet Number 69. Use the item again, and it switches back to TileSet 25.
Is this possible in the Pokemon Essentials Engine? I know I can alter a switch to make normal NPCs invisible and load in NPCs who are only supposed to show up in the changed dimension. That part's already working in my game. But dynamically changing tileset on the fly via script... I don't know if that's possible. Is it possible?
Or would I need to make a separate copypaste of the entire game's region with the tileset changed, and change the Dimension Changer to an overworld object in each Pokemon Center that will warp you between the main world and tileset-changed world?
Is this possible in the Pokemon Essentials Engine? I know I can alter a switch to make normal NPCs invisible and load in NPCs who are only supposed to show up in the changed dimension. That part's already working in my game. But dynamically changing tileset on the fly via script... I don't know if that's possible. Is it possible?
Or would I need to make a separate copypaste of the entire game's region with the tileset changed, and change the Dimension Changer to an overworld object in each Pokemon Center that will warp you between the main world and tileset-changed world?