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- Seen Nov 7, 2023
I would like to give Hyper beam it's old generation 1 effect where Hyper beam doesn't need to recharge after killing the foe or substitute. I'm using pokefirered.
I think I need to edit the recharge effect in these files:
data\battle_scripts_1.s
src\battle_script_commands.c
How do I go about this? I'm reading Fell Stinger from the pokeemerald battle engine and reading the same files as a reference because it has a similar effect. I assume I have to edit battlescript_FaintTarget on data/battle_scripts_1.s and add some if statements or something for the recharge effect. Yeah I'm getting lost.
I think I need to edit the recharge effect in these files:
data\battle_scripts_1.s
src\battle_script_commands.c
How do I go about this? I'm reading Fell Stinger from the pokeemerald battle engine and reading the same files as a reference because it has a similar effect. I assume I have to edit battlescript_FaintTarget on data/battle_scripts_1.s and add some if statements or something for the recharge effect. Yeah I'm getting lost.