- 428
- Posts
- 5
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- Zekko
- Seen Nov 21, 2023
The funny thing about Adrian Veidt is that he's the author's attempt at creating a character smarter than himself. He watches several televisions at once and makes judgements about the people of today and what they want based on what those in Hollywood show them. He is so very impressed with himself, just like his creator, dressing him up in every funny name and stolen idea he can thinnk of. He guesses at things with Hollywood Logic and is usually stated to be correct by his setting. And his evil plot to kill New Yorkers "for the greater good" will backfire as soon as Rorsharch's diary is read by anyone who can put two and two together, or as soon as anyone notices there are no more aliens. The story of Watchmen is contrived for the sake of a moral the author didn't entirely understand, because his idea of deconstructing superheroes was to make them ugly and flawed freaks in a dirty world. In that sense, his "literary masterpiece" shares much with a Family Guy scene where Looney Tunes is "parodied" by making Bugs Bunny into an ugly wife-beating drunk who dies when shot with a gun.
Talking to Rorsharch inspired that therapist guy to understand his viewpoint and choose to do the right thing without being a jerk. Rorsharch is certainly a jerk. I'm not entirely sure if I'm allowed to swear on this site and use language more suitable for that story. He's principled, and he regularly risks his life to save people in this dirty, brutal, disgusting, irrational, dirty world, even though he feels there is no way to change human nature for the better and make a positive difference with your heroic deeds. Funny how Adrian Veidt tries to "make a positive difference" by murdering people in a short-sighted plan that, even if there was no Rorsharch, would still fail as soon as people start to wonder why no more aliens are coming. To understand this, you need to be smarter than Watchmen's intended audience. Watchmen's intended audience were smug out of touch upper-middle class people who sneer with disgust at the working class and dismiss anything they have to say about the world while fantasizing about killing millions for their own imagined "greater good". Watchmen's intended audience was pseudointellectuals, and anyone who saw anything respectable in Rorsharch is hated by Rorsharch's creator. Subsequent trash coasting on the success of a bad story in the right place at the right time to get unreasonably popular and practically single-handedly create the dark age of comic books would go on to try and "clarify" the creator's intended worldview, and how he wanted you to experience this uninspired derivative lazy parody of a genre the author did not really understand at all. He was not the first person to claim there is something "inappropriate" about costumed crimefighting, but I do wish he was the last. "Why doesn't Batman just snap Joker's neck?" is not a witty original observation, and neither is "If Superman was real he would be a horrible person". It's like asking "Why doesn't that Coyote just shoot the Road Runner with a glock?". It rejects the premise and misses the point. Any genre could use the tired cliches of "deconstruction" to draw in more attention, but most genres are above that sort of trend-hopping attention-seeking. I'm glad the world is starting to realize "deconstructing" something is far easier and far less impressive than building something people want to imitate or deconstruct.
Watchmen is not a masterpiece. Watchmen is to the Superhero genre what Drawn Together is to Western Animation.
And anyone who would pick Adrian Veidt as their avatar, the face that represents them on a forum? A smug fool who thinks he knows and understands far more than he does, the embodiment of his creator's narcissism? I would have more respect for a child who picks Lelouch Vi Brittannia as his avatar, or Rick Sanchez, or Wolverine, or Vergil, or Punisher, or any other megacorporate safe "edgy" character meant to appeal to a... well, a very specific category of person who tends to be easily parted from his money. You're not "edgy and different and unique" if you love a character like Walter White or Patrick Bateman, you're susceptible to marketing and you're the target audience of that product no different from someone in the target audience of Kirby using a Kirby avatar. There's nothing wrong with loving the taste of mcdonalds, but if you're going to pretend mcdonalds is high art or represent yourself first and foremost with your love of mcdonalds while trying to act like the mcdonalds clown, or in this case, representing yourself first and foremost with your love of baby's first dark and edgy kid's comic while trying to act like the Ozymandias clown, people aren't obligated to respect that. If being smugly dismissive and wrapping yourself up in layers of irony to shield yourself from critical thought was hard, reddit wouldn't be absolutely full of people doing it. And it is, of course. Expressing love for Adrian Veidt isn't embarassing, but trying to emulate him is. One more time, for the kids in the back... There's nothing wrong with making your avatar an embarassing character, but idealizing him and trying to emulate him without understanding what's reprehensible about him is. Kids don't grow out of this behaviour unless they're told to grow up, and it helps for someone to explain why it's so cringe, so inauthentic and embarassing, so I gave it a go.
I know nobody reads these things, because it is easier to smugly dismiss someone than it is to read what they have to say about your choices and question if they are right about your choices. Anyway, back to the topic at hand.
Nobody asks "How do I skip the puzzles?" when they get into Professor Layton. The answer is obvious, you use a guide with all the answers. However, If that person was told of a cheatcode to make the puzzles skippable, would fans say the game is being "played wrong"? You're not experiencing all of the game. You're choosing to skip them. They would say you're not playing the game how it was meant to be played, by playing it how you want to play it, but would they respect it or hate it? How would fans of Professor Layton say the same to someone who skips cutscenes and only goes through the puzzles. He's here for the gameplay, not the story. Nobody cries "You are ruining the game for yourself" when they ask what the most efficient way to grind in Persona or Fire Emblem is, or when they ask which characters result in the most efficient overall power gains for your army when given infinite grinding time.
However, comparing Scale X Fang to Professor Layton is far too generous of me. I've been too generous the whole time, because I didn't want to come right out and say it. But it will probably benefit the developer hear someone to come right out and say it. Speed Up is a band-aid to make grindy filler content take less time to get through. If it can be sped through, if it doesn't serve an artistic purpose, it's just dead air, empty space, a waste. Your game is not Metroid, empty space is not used for atmosphere. There are ways to use empty space and downtime artistically for a point... Some day, please watch some TED Talks about them. The speed up function minimizes the impact bad design choices have on the player's time with the game and the time he has to spend mindlessly mashing through or backtracking wondering when the next better-designed part will be experienced. It is very easy to respond to "running to the pokemon center and back is just one of many use cases in which the Speed Up button makes the game more convenient to play, I do hope you will listen and understand this" with "Tee hee hee, you are bad at the game! That is the only reason why it would bother you more than me! You are not supposed to run to the Pokemon Center to heal! It is supposed to be a punishment! Scrubquotes, much? Skill issue! Tee hee!". And it is easy because it does not require thought. It does not require self-reflection. It does not require learning more about game design and why people want to play game at their own pace and have their intelligence and time respected. I'll be honest, developer of Scale X Fang... I don't think you have what it takes to make it in the game development industry right now because of your thin skin and smug dismissive attitude. When I get hate mail I ignore it, I don't rip it up and scream "This is why I hate the fanbase and wish I never made anything", though you are wrong to write off what I say as hate mail. I don't hate you. If I did I'd call you a few names and move on with my life. I've been trying to help you this whole time. You're not obligated to respect this but I do wish you understood it. I've been trying to help you see why I am right. Your excuses for removing the speed up button don't make sense under scrutiny because they're not the real reason behind your choice.
Afraid of people missing non-repeatable instructions and getting stuck and bothering you with "where do I go after x"? Make the instructions repeatable, it's not hard and it's not impossible and it's not going to compromise your artistic vision.
Afraid of people grinding too much if you make grinding too quick? Level caps, harsh level caps that pit your Pokemon against stronger Pokemon and challenge the player to make up the difference with his wit.
Afraid of people mashing through combat? Make the combat require preparation before the fight and improvisational skills and strategy during the fight.
Afraid people will mash through the game with the Turbo A button doing all the gameplay for them and the Speed Up button making it faster? Focus more on making art people want to appreciate, and focus less on dictating how it is experienced. Become okay with the people who don't want to appreciate your art the way you want it to be appreciated. I'm sure this sounds to you like an insult. It is not meant that way. I'm sure you'll be more mature once you stop being a teenager. I'm quite embarassed by how I used to behave when I was a teenager, to tell you the truth. It'd be more embarassing if I hadn't grown or changed at all since then, and I doubt I would have grown or changed if people hadn't helped me improve my work with their feedback. But please understand, not even the biggest ego in Hollywood ever tried to make his VHS or DVD tapes stop viewers from skipping scenes or fast forwarding or rewinding. Don't be afraid of people making your game more comfortable to play. Some people have jobs and spouses and kids and IRL hobbies and obligations to loved ones. I garden, you know. And farm. I love it. It's such a soothing experience. I think you should give gardening a go, grow some potatoes if possible, nobody can mess up potatoes, not even a beginner. Eat those potatoes, it'll feel good knowing you made that with your own hands for yourself. When I spend time gardening, or spend time walking, I come out of that better off. That's just some of what all art knows it's competing with. The modern man doesn't have enough time in a day to do everything he wants to do. Trying to do things more efficiently can only go so far. Podcasts while jogging and walking, reading or gaming while resting, music while exercising and farming, slow-cooking meals at home while you're out or preparing many frozen meals at once. There's something called RapidReader that helps you read faster, it's designed to linger on some words more than others to help the brain perceive each word, I love it. It should help you read whatever you want to read. Have you ever downloaded a Game Maker's Toolkit video in MP3 format and listened to it while jogging? This is a huge world full of things to do. Time wasted isn't just time wasted. It's time spent not doing more efficient things.
You should be creating art for you, and you shouldn't care whether some people ruin that for themselves. But if you do care, that's okay. If you plan to go into commercial game development some day, you should. If you do care, you should ask professionals with decades of experience in game design how they solved problems like "players trying to play fast miss stuff and ask me where to go instead of listening to the information and instructions they are given ingame" or "Players choose to mash mindlessly at increased speed instead of playing my game how I want them to play". Pro tip, there's no shame in using alt accounts with randomly generated names to ask industry professionals at r/GameDesign all sorts of questions you'd rather not be seen asking. There are solutions to the "How do I stop people turning their brains off and mashing and grinding, and stop people from wanting to speed this grindy process up" problem that can make Scale X Fang 2: 2 Scales 2 Fangs a better game to play.
I do not expect this to be read and seriously thought about. But hey, I felt like writing it anyway. Maybe it could help someone.
Talking to Rorsharch inspired that therapist guy to understand his viewpoint and choose to do the right thing without being a jerk. Rorsharch is certainly a jerk. I'm not entirely sure if I'm allowed to swear on this site and use language more suitable for that story. He's principled, and he regularly risks his life to save people in this dirty, brutal, disgusting, irrational, dirty world, even though he feels there is no way to change human nature for the better and make a positive difference with your heroic deeds. Funny how Adrian Veidt tries to "make a positive difference" by murdering people in a short-sighted plan that, even if there was no Rorsharch, would still fail as soon as people start to wonder why no more aliens are coming. To understand this, you need to be smarter than Watchmen's intended audience. Watchmen's intended audience were smug out of touch upper-middle class people who sneer with disgust at the working class and dismiss anything they have to say about the world while fantasizing about killing millions for their own imagined "greater good". Watchmen's intended audience was pseudointellectuals, and anyone who saw anything respectable in Rorsharch is hated by Rorsharch's creator. Subsequent trash coasting on the success of a bad story in the right place at the right time to get unreasonably popular and practically single-handedly create the dark age of comic books would go on to try and "clarify" the creator's intended worldview, and how he wanted you to experience this uninspired derivative lazy parody of a genre the author did not really understand at all. He was not the first person to claim there is something "inappropriate" about costumed crimefighting, but I do wish he was the last. "Why doesn't Batman just snap Joker's neck?" is not a witty original observation, and neither is "If Superman was real he would be a horrible person". It's like asking "Why doesn't that Coyote just shoot the Road Runner with a glock?". It rejects the premise and misses the point. Any genre could use the tired cliches of "deconstruction" to draw in more attention, but most genres are above that sort of trend-hopping attention-seeking. I'm glad the world is starting to realize "deconstructing" something is far easier and far less impressive than building something people want to imitate or deconstruct.
Watchmen is not a masterpiece. Watchmen is to the Superhero genre what Drawn Together is to Western Animation.
And anyone who would pick Adrian Veidt as their avatar, the face that represents them on a forum? A smug fool who thinks he knows and understands far more than he does, the embodiment of his creator's narcissism? I would have more respect for a child who picks Lelouch Vi Brittannia as his avatar, or Rick Sanchez, or Wolverine, or Vergil, or Punisher, or any other megacorporate safe "edgy" character meant to appeal to a... well, a very specific category of person who tends to be easily parted from his money. You're not "edgy and different and unique" if you love a character like Walter White or Patrick Bateman, you're susceptible to marketing and you're the target audience of that product no different from someone in the target audience of Kirby using a Kirby avatar. There's nothing wrong with loving the taste of mcdonalds, but if you're going to pretend mcdonalds is high art or represent yourself first and foremost with your love of mcdonalds while trying to act like the mcdonalds clown, or in this case, representing yourself first and foremost with your love of baby's first dark and edgy kid's comic while trying to act like the Ozymandias clown, people aren't obligated to respect that. If being smugly dismissive and wrapping yourself up in layers of irony to shield yourself from critical thought was hard, reddit wouldn't be absolutely full of people doing it. And it is, of course. Expressing love for Adrian Veidt isn't embarassing, but trying to emulate him is. One more time, for the kids in the back... There's nothing wrong with making your avatar an embarassing character, but idealizing him and trying to emulate him without understanding what's reprehensible about him is. Kids don't grow out of this behaviour unless they're told to grow up, and it helps for someone to explain why it's so cringe, so inauthentic and embarassing, so I gave it a go.
I know nobody reads these things, because it is easier to smugly dismiss someone than it is to read what they have to say about your choices and question if they are right about your choices. Anyway, back to the topic at hand.
Nobody asks "How do I skip the puzzles?" when they get into Professor Layton. The answer is obvious, you use a guide with all the answers. However, If that person was told of a cheatcode to make the puzzles skippable, would fans say the game is being "played wrong"? You're not experiencing all of the game. You're choosing to skip them. They would say you're not playing the game how it was meant to be played, by playing it how you want to play it, but would they respect it or hate it? How would fans of Professor Layton say the same to someone who skips cutscenes and only goes through the puzzles. He's here for the gameplay, not the story. Nobody cries "You are ruining the game for yourself" when they ask what the most efficient way to grind in Persona or Fire Emblem is, or when they ask which characters result in the most efficient overall power gains for your army when given infinite grinding time.
However, comparing Scale X Fang to Professor Layton is far too generous of me. I've been too generous the whole time, because I didn't want to come right out and say it. But it will probably benefit the developer hear someone to come right out and say it. Speed Up is a band-aid to make grindy filler content take less time to get through. If it can be sped through, if it doesn't serve an artistic purpose, it's just dead air, empty space, a waste. Your game is not Metroid, empty space is not used for atmosphere. There are ways to use empty space and downtime artistically for a point... Some day, please watch some TED Talks about them. The speed up function minimizes the impact bad design choices have on the player's time with the game and the time he has to spend mindlessly mashing through or backtracking wondering when the next better-designed part will be experienced. It is very easy to respond to "running to the pokemon center and back is just one of many use cases in which the Speed Up button makes the game more convenient to play, I do hope you will listen and understand this" with "Tee hee hee, you are bad at the game! That is the only reason why it would bother you more than me! You are not supposed to run to the Pokemon Center to heal! It is supposed to be a punishment! Scrubquotes, much? Skill issue! Tee hee!". And it is easy because it does not require thought. It does not require self-reflection. It does not require learning more about game design and why people want to play game at their own pace and have their intelligence and time respected. I'll be honest, developer of Scale X Fang... I don't think you have what it takes to make it in the game development industry right now because of your thin skin and smug dismissive attitude. When I get hate mail I ignore it, I don't rip it up and scream "This is why I hate the fanbase and wish I never made anything", though you are wrong to write off what I say as hate mail. I don't hate you. If I did I'd call you a few names and move on with my life. I've been trying to help you this whole time. You're not obligated to respect this but I do wish you understood it. I've been trying to help you see why I am right. Your excuses for removing the speed up button don't make sense under scrutiny because they're not the real reason behind your choice.
Afraid of people missing non-repeatable instructions and getting stuck and bothering you with "where do I go after x"? Make the instructions repeatable, it's not hard and it's not impossible and it's not going to compromise your artistic vision.
Afraid of people grinding too much if you make grinding too quick? Level caps, harsh level caps that pit your Pokemon against stronger Pokemon and challenge the player to make up the difference with his wit.
Afraid of people mashing through combat? Make the combat require preparation before the fight and improvisational skills and strategy during the fight.
Afraid people will mash through the game with the Turbo A button doing all the gameplay for them and the Speed Up button making it faster? Focus more on making art people want to appreciate, and focus less on dictating how it is experienced. Become okay with the people who don't want to appreciate your art the way you want it to be appreciated. I'm sure this sounds to you like an insult. It is not meant that way. I'm sure you'll be more mature once you stop being a teenager. I'm quite embarassed by how I used to behave when I was a teenager, to tell you the truth. It'd be more embarassing if I hadn't grown or changed at all since then, and I doubt I would have grown or changed if people hadn't helped me improve my work with their feedback. But please understand, not even the biggest ego in Hollywood ever tried to make his VHS or DVD tapes stop viewers from skipping scenes or fast forwarding or rewinding. Don't be afraid of people making your game more comfortable to play. Some people have jobs and spouses and kids and IRL hobbies and obligations to loved ones. I garden, you know. And farm. I love it. It's such a soothing experience. I think you should give gardening a go, grow some potatoes if possible, nobody can mess up potatoes, not even a beginner. Eat those potatoes, it'll feel good knowing you made that with your own hands for yourself. When I spend time gardening, or spend time walking, I come out of that better off. That's just some of what all art knows it's competing with. The modern man doesn't have enough time in a day to do everything he wants to do. Trying to do things more efficiently can only go so far. Podcasts while jogging and walking, reading or gaming while resting, music while exercising and farming, slow-cooking meals at home while you're out or preparing many frozen meals at once. There's something called RapidReader that helps you read faster, it's designed to linger on some words more than others to help the brain perceive each word, I love it. It should help you read whatever you want to read. Have you ever downloaded a Game Maker's Toolkit video in MP3 format and listened to it while jogging? This is a huge world full of things to do. Time wasted isn't just time wasted. It's time spent not doing more efficient things.
You should be creating art for you, and you shouldn't care whether some people ruin that for themselves. But if you do care, that's okay. If you plan to go into commercial game development some day, you should. If you do care, you should ask professionals with decades of experience in game design how they solved problems like "players trying to play fast miss stuff and ask me where to go instead of listening to the information and instructions they are given ingame" or "Players choose to mash mindlessly at increased speed instead of playing my game how I want them to play". Pro tip, there's no shame in using alt accounts with randomly generated names to ask industry professionals at r/GameDesign all sorts of questions you'd rather not be seen asking. There are solutions to the "How do I stop people turning their brains off and mashing and grinding, and stop people from wanting to speed this grindy process up" problem that can make Scale X Fang 2: 2 Scales 2 Fangs a better game to play.
I do not expect this to be read and seriously thought about. But hey, I felt like writing it anyway. Maybe it could help someone.