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This script has no crashes, but for some reason the item drop does not work on the part of Pokémon ... This works perfectly on v17, how do I update it to v18?
Spoiler:
class PokeBattle_Battler
def pbFainted(showMessage=true)
unless fainted?
PBDebug.log("!!!***Can't faint with HP greater than 0")
return true
end
if @fainted
# PBDebug.log("!!!***Can't faint if already fainted")
return true
end
@battle.scene.pbFainted(self)
pbInitEffects(false)
# Reset status
self.status=0
self.statusCount=0
if @pokemon && @battle.internalbattle
@pokemon.changeHappiness("faint")
end
@pokemon.makeUnmega if self.isMega?
@pokemon.makeUnprimal if self.isPrimal?
@fainted=true
# reset choice
@battle.choices[@index]=[0,0,nil,-1]
pbOwnSide.effects[PBEffects::LastRoundFainted][email protected]
@battle.pbDisplayPaused(_INTL("{1} fainted!",pbThis)) if showMessage
if [email protected] && @pokemon.item >0 && @index % 2 == 1
$PokemonBag.pbStoreItem(@pokemon.item,1)
itemname=PBItems.getName(@pokemon.item)
pocket=pbGetPocket(@pokemon.item)
pbJessAutoSave
@battle.pbDisplayPaused(_INTL("The wild {1} dropped\n{2} <icon=bagPocket#{pocket}> x 1!",@pokemon.name,itemname)) if showMessage
pbJessAutoSave
end
PBDebug.log("[Pokémon fainted] #{pbThis}")
return true
end
end
def pbFainted(showMessage=true)
unless fainted?
PBDebug.log("!!!***Can't faint with HP greater than 0")
return true
end
if @fainted
# PBDebug.log("!!!***Can't faint if already fainted")
return true
end
@battle.scene.pbFainted(self)
pbInitEffects(false)
# Reset status
self.status=0
self.statusCount=0
if @pokemon && @battle.internalbattle
@pokemon.changeHappiness("faint")
end
@pokemon.makeUnmega if self.isMega?
@pokemon.makeUnprimal if self.isPrimal?
@fainted=true
# reset choice
@battle.choices[@index]=[0,0,nil,-1]
pbOwnSide.effects[PBEffects::LastRoundFainted][email protected]
@battle.pbDisplayPaused(_INTL("{1} fainted!",pbThis)) if showMessage
if [email protected] && @pokemon.item >0 && @index % 2 == 1
$PokemonBag.pbStoreItem(@pokemon.item,1)
itemname=PBItems.getName(@pokemon.item)
pocket=pbGetPocket(@pokemon.item)
pbJessAutoSave
@battle.pbDisplayPaused(_INTL("The wild {1} dropped\n{2} <icon=bagPocket#{pocket}> x 1!",@pokemon.name,itemname)) if showMessage
pbJessAutoSave
end
PBDebug.log("[Pokémon fainted] #{pbThis}")
return true
end
end