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[Essentials Tutorial] How to Add Save Character Scene Animation

WolfPP

Spriter/ Pixel Artist
1,309
Posts
5
Years
  • Let's make this happen:
    CU3lhxi.gif


    First, inside your metadata.txt you need add a new sprite to save scene, like below:
    Code:
    PlayerA=POKEMONTRAINER_Red,trchar000,boy_bike,boy_surf,boy_run,boy_surf,boy_fish_offset,[COLOR="Red"]boy_save[/COLOR],xxx

    Also, you need a character OW to that. So, take mine for example and model:
    45YEsj2.png

    P.S: Save inside Character folder like boy_save, or like you wrote inside 'metadata.txt'.

    Now, open your script and search to 'PScreen_Save' script, then, find 'def pbSaveScreen' and paste in right order:
    Spoiler:


    Finally, add the red line, inside 'Settings' script:
    Code:
    [COLOR="red"]SAVEBEGINCOMMONEVENT      = -1[/COLOR]
    FISHINGBEGINCOMMONEVENT   = -1
    FISHINGENDCOMMONEVENT     = -1

    New ATT:
    Inside 'PScreen_Load' script, find 'def pbStartLoadScreen' and past the red lines:
    Spoiler:

    And done!

    It was a lot of work to study and do this script for a layman like me, so if you use this script, give me credits for that.
     
    Last edited:
    7
    Posts
    4
    Years
    • Seen Nov 17, 2019
    Thanks for share, now I can make a perfect game like originals. Simplesmente perfeito!!
     
    163
    Posts
    7
    Years
    • Seen yesterday
    Hi! Has anyone managed to get this script working in V 19.1? It is a beautiful detail and I am migrating my game so it would be ideal not to lose it...

    Thanks :D
     
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