• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Essentials Tutorial] How to Add Save Character Scene Animation

WolfPP

Spriter/ Pixel Artist
  • 1,308
    Posts
    6
    Years
    Let's make this happen:
    [PokeCommunity.com] How to Add Save Character Scene Animation


    First, inside your metadata.txt you need add a new sprite to save scene, like below:
    Code:
    PlayerA=POKEMONTRAINER_Red,trchar000,boy_bike,boy_surf,boy_run,boy_surf,boy_fish_offset,[COLOR="Red"]boy_save[/COLOR],xxx

    Also, you need a character OW to that. So, take mine for example and model:
    [PokeCommunity.com] How to Add Save Character Scene Animation

    P.S: Save inside Character folder like boy_save, or like you wrote inside 'metadata.txt'.

    Now, open your script and search to 'PScreen_Save' script, then, find 'def pbSaveScreen' and paste in right order:
    Spoiler:


    Finally, add the red line, inside 'Settings' script:
    Code:
    [COLOR="red"]SAVEBEGINCOMMONEVENT      = -1[/COLOR]
    FISHINGBEGINCOMMONEVENT   = -1
    FISHINGENDCOMMONEVENT     = -1

    New ATT:
    Inside 'PScreen_Load' script, find 'def pbStartLoadScreen' and past the red lines:
    Spoiler:

    And done!

    It was a lot of work to study and do this script for a layman like me, so if you use this script, give me credits for that.
     
    Last edited:
    Thanks for share, now I can make a perfect game like originals. Simplesmente perfeito!!
     
    Hi! Has anyone managed to get this script working in V 19.1? It is a beautiful detail and I am migrating my game so it would be ideal not to lose it...

    Thanks :D
     
    Back
    Top