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[Question] How to add the Quicksave from Reborn and Desolation

5
Posts
4
Years
    • Seen Feb 27, 2021
    I have tried using this resource.

    if Input.trigger?(Input::V)
    if pbSave
    Kernel.pbMessage("Saved the game!")
    else
    Kernel.pbMessage("Save failed.")
    end
    end

    It gives me an error even though it is exactly what Reborn and Deso have.
    Im confused.
     
    143
    Posts
    4
    Years
    • Seen Mar 26, 2024
    This problem is either related to the spot you put this code in or the fact that there is no input for the button registered.Adding an image of the error message would help here. But either way check if this script is located in the section "Scene_Map" inside the method "def update" in a similar way as this.
    Spoiler:
    If that's all looking good, check in "PSystem_Controls" in "module Input" if this exists:
    Spoiler:
     
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