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- Seen Mar 25, 2020
So normally super effective moves do 2x damage and not very effective moves do 0.5x, but how could I change that multiplier? Like, what I want to do is make all not very effective moves do no damage, but I don't want to change them all into immunities because that would make pokemon with 2 types OP. So how do I make it so that, for example, fighting does no damage to a flying pokemon, but does neutral damage to a normal/flying?