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[Graphics] How to change the sprites in DPE

henryvinst

an unovan boy
  • 11
    Posts
    1
    Years
    • he him
    • Seen Sep 24, 2023
    Hello Pokecommunity! I'm developing a game with DPE, but I'm sick of the default sprites and would like to change to new ones. I tried changing the old ones for new ones in the "graphics" folder and compiling over the old DPE but I got graphical errors. Is there a way to remove the DPE and then compile a new one, with new sprites? Or a way to get the A-Series to work with the DPE?

    This is a print of a buggy version after ovewriting the DPE with the new one.
    How to change the sprites in DPE

    This is a backup version without overwriting the DPE.
    How to change the sprites in DPE
     
  • 232
    Posts
    5
    Years
    • Seen Apr 16, 2024
    Hello Pokecommunity! I'm developing a game with DPE, but I'm sick of the default sprites and would like to change to new ones. I tried changing the old ones for new ones in the "graphics" folder and compiling over the old DPE but I got graphical errors. Is there a way to remove the DPE and then compile a new one, with new sprites? Or a way to get the A-Series to work with the DPE?

    This is a print of a buggy version after ovewriting the DPE with the new one.

    Your approach is the problem.

    You aren't meant to make the DPE over the top of the output test.gba.

    The whole idea of it being dynamically inserted is that it produces a new ROM each time. So you're basically doubling up every byte of data in the DPE.

    Just change the sprites and run it on a version of your ROM before you applied any DPE and it should be fine.

    Are you also applying the CFRU?
     
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