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[Scripting Question] How to code an item that, when used, consumes itself to trigger a Horde Battle with Pokemon determined by what route you're on?

  • 413
    Posts
    5
    Years
    I was playing a Pokemon ORAS mod that made the Honey Item trigger a horde battle with predetermined Pokemon when used in certain wild routes. The route determines what the Wild Pokemon are. This is great for early-game EV training, because the Pokemon on each route were specifically chosen to boost EVs by a lot.

    How do I rip this off- I mean, take creative inspiration from this? My goal is to have an item in the items pocket that triggers a horde battle when used from the bag, but does nothing in towns/buildings/any location that's not a Route or Forest.
     
    I don't know how to pull off horde battles, but regarding the trigger of the item this function should help.
    Code:
    pbMapHasEncounter?(mapID,enctype)
     
    This piece of code only checks if a specifc encounter type has been defined for this map.
    For example you could use it like this on map number 2:
    Code:
    pbMapHasEncounter?(2,Land)
    to ensure that this map has any Land encounters defined.
    Then you could use this:
    Code:
    pbGetEncounterTable(Land,2)
    to get all the encounters of the given map and type as an array (example:[PALKIA,10,DIALGA,10...ZARUDE,15]) which means you can use that array to always get the first defined encounter for the map (in this case Palkia) as the horde encounter.
    Code:
    pbGetEncounterTable(Land,2)[1]
    should get Palkia.
    Now you just need to setup your horde battle. I haven't tried it yet but if you use V18 5vs1 may be possible with some modifications.
     
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