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[ASM & Hex] How to create a new behavior byte for the new field effect?

  • 116
    Posts
    17
    Years
    It's simply to create a new field effects, sprites and palettes in Emerald, but I don't know how to make the unused behavior byte to recognize the new field effect. Like the snow field, to make a new behavior byte for the snow footprint effect. Can anyone give me a hand?
     
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