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[Script✓] How to fix the outline of the Dialogue Box where Oak forbids an Item?

  • 8
    Posts
    1
    Years
    • Seen Sep 5, 2023
    My friend is working on a rom hack, and somehow the Dialogue Box where Oak forbids an item is glitched, while the other dialogue boxes in the game look fine, as he put
    Code:
    #define BG_TILE_HV_FLIP(n) (0xC00 + (n))
    in his
    Code:
    include/gba/defines.h
    file to fix them (thanx shinydragonhunter). However despite this, the dialogue box where Oak forbids an item is still jumbled up... I wonder if the dialogue box is in another C file?

    Here's the dialogue box:
    [PokeCommunity.com] How to fix the outline of the Dialogue Box where Oak forbids an Item?
     
    Last edited:
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