kay now, no more sidetracking. Let's look at the movements. Let's look at the script without anything but the applymovements, pause and waitmovements. This leaves us with this:
Code:
#dynamic 0x800000
#org @start
applymovement 0x04 @move
waitmovement 0x0
applymovement 0xFF @move2
pause 0x30
applymovement 0x04 @move3
applymovement 0xFF @move3
waitmovement 0x0
release
end
#org @move
#raw 0x62
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @move2
#raw 0x03
#raw 0xFE
#org @move3
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
The first two applymovements are in a completely normal setup.
ie. applymovement 0xXX @YYYYYY
waitmovement/pause
But let's look at the next set of movements. It's set up differently. We have two applymovements before we have some sort of pause. What would happen if I did that? They would both move at the same time. This is sometimes referred to as "follow-me." With a "follow-me", we can use as many applymovements before the pause as we want. This can be useful if we wanted a "group" to walk together. We can have three, four, five, six, or however many you want in a "group". I think that's all there is to the applymovement command.