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Like how in RBYFRLG Oak stops you from going in the wild grass and the player is forced to walk into the lab with him. How would you go about scripting that in Essentials? Is it just a matter of using pbMoveRoute and moving an NPC at the same time?
Simply choose "Set Move Route" for both characters (Player and NPC) in the event editor. After the move route, select "Wait for moves completion". The game will wait until the move route is finished and continue the rest of the event.