• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

How to get the music to loop properly?

ObnoxiousOboe

The Musical Psychic
  • 104
    Posts
    11
    Years
    Hey guys!

    I just got started with Pokémon Essentials, and I think it's a highly efficient program to make Pokémon games/hacks. However, I would like to import the actual background music from R/S/E/FR/LG into my game instead of the pre-loaded midi's, and I wish I knew how to loop it properly so the track doesn't loop entirely. It would be awkward to hear the Gym Leader music from R/S/E loop from start to finish rather than loop back to the tenth second of the track, which makes more sense. Is there a way to do this in RPG Maker? You should be able to do this. You can do this in Zelda Classic, so you should be able to do this in a reputed game maker like RPG Maker XP/Pokémon Essentials. I hope someone can give me some help here.
     
    Pokemon Essentials can't do it by default, but there is an extension you can add (I think it's called fmod?) that allows you to set custom looping points for your music.
     
    It is not difficult to do, but it requires some time since you have to create the loops yourself.
    First you have to grab the FMod Script and to implement it in your game:

    https://www.pokecommunity.com/showthread.php?t=349496

    https://www.pokecommunity.com/showthread.php?t=345616

    Then you have to loop every audio file you want to loop in your game, using Audacity for example:
    https://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/

    And for me it is working pretty well so far.
     
    You can try without Fmod, but I don't think it will work.

    Anyway, implementing Fmod takes 5 minutes. The editing of the audio files is much more time-consuming.
     
    Back
    Top