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How to get the music to loop properly?

ObnoxiousOboe

The Musical Psychic
104
Posts
10
Years
  • Hey guys!

    I just got started with Pokémon Essentials, and I think it's a highly efficient program to make Pokémon games/hacks. However, I would like to import the actual background music from R/S/E/FR/LG into my game instead of the pre-loaded midi's, and I wish I knew how to loop it properly so the track doesn't loop entirely. It would be awkward to hear the Gym Leader music from R/S/E loop from start to finish rather than loop back to the tenth second of the track, which makes more sense. Is there a way to do this in RPG Maker? You should be able to do this. You can do this in Zelda Classic, so you should be able to do this in a reputed game maker like RPG Maker XP/Pokémon Essentials. I hope someone can give me some help here.
     
    824
    Posts
    8
    Years
  • Pokemon Essentials can't do it by default, but there is an extension you can add (I think it's called fmod?) that allows you to set custom looping points for your music.
     
    226
    Posts
    8
    Years
    • Seen Jul 19, 2023
    It is not difficult to do, but it requires some time since you have to create the loops yourself.
    First you have to grab the FMod Script and to implement it in your game:

    https://www.pokecommunity.com/showthread.php?t=349496

    https://www.pokecommunity.com/showthread.php?t=345616

    Then you have to loop every audio file you want to loop in your game, using Audacity for example:
    https://forums.rpgmakerweb.com/index.php?/topic/10987-make-looping-bgm-part-1-ogg-vorbis/

    And for me it is working pretty well so far.
     

    ObnoxiousOboe

    The Musical Psychic
    104
    Posts
    10
    Years
  • 226
    Posts
    8
    Years
    • Seen Jul 19, 2023
    You can try without Fmod, but I don't think it will work.

    Anyway, implementing Fmod takes 5 minutes. The editing of the audio files is much more time-consuming.
     
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