How to give and recieve proper critique

Fox♠

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    • Seen May 16, 2011
    many of you don't really critisize properly, you say things like "I really like it" but don't give any reasons to why

    basically try posting like this

    "oh I'm loving this, the shading is pretty sweet, same with anatomy", not "that's good"

    and for a negative comment

    "That's not so good, the shading needs alot of work, mainly around the legs"

    not

    "that sucks"


    and how to accept critism

    if someone says "your spriting ability is terrible etc" and gives you good reasons don't go having a spaz at them, an artist should be able to take good and negative comments

    and another major point

    try to avoid "I love it*message too short lolol" posts, as they're pure SPAM

    thanks to the noise for this bit: try and be as vived as possible, giving a full description etc
     
    Last edited:
    I really like this comment that you've made Vaati, It really shows people how to act whenever they need to give or recieve a review.


    ELGONZO!!!
     
    thanks ^^

    I sorta made it because when i see these comments I think, "well why does it suck?..." or "why does that rock?"

    so hopefully a few will listen and start helping people get better
     
    Klem: don't spam

    I'm hoping this will get stickied, but I'd be happy if it was just noticed
     
    Good guide, but, I think giving as much crit is better than a short amount. Take a bad pikachu/wobbufet mix, or something. Let's say the ears were wrongly placed, and it was recoloured badly, and that. Umm... I dunno, more should be done. Say it all, don't just say 'oh, well... the shading is bad.'
     
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