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[Scripting Question] How to made Wi-Fi trading and battling

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    • Seen Mar 20, 2021
    So I've been trying to figure out how to add Wi-Fi trading and Wi-Fi battling into my game. Trying to look up tutorials and stuff and with no luck so I why not ask here.
     
    Last edited:
    https://essentialsdocs.wikia.com/wiki/Trading_Pokémon

    Most common questions, that have a directly relation with the games, are already answered by the wiki. And I'm pretty sure there's an NPC at the example maps, in the big city if I'm not mistaken, ready to be used for this funtion.
    Only mechanics from Gen7 onwards are not implemented yet, and for those, you will need to look elsewhere.
     
    https://essentialsdocs.wikia.com/wiki/Trading_Pokémon

    Most common questions, that have a directly relation with the games, are already answered by the wiki. And I'm pretty sure there's an NPC at the example maps, in the big city if I'm not mistaken, ready to be used for this funtion.
    Only mechanics from Gen7 onwards are not implemented yet, and for those, you will need to look elsewhere.
    okay so they was a error in my post I meant to say Wi-Fi trading and battling sorry for the confusion
     
    Nuri Yuri has a (broken link removed). I have heard people talk about a script for GTS trading, but if you want something a bit more realtime you're probably going to have to create it yourself, maybe take a look at how NY's PSDK does it. Lucky for you it's probably not that much of a hassle to keep two battles in sync, because you can make sure that their RNGs are seeded with the same number (and thus always produce the same outcomes)—IIUC this is what PSDK does too.
     
    Nuri Yuri has a (broken link removed). I have heard people talk about a script for GTS trading, but if you want something a bit more realtime you're probably going to have to create it yourself, maybe take a look at how NY's PSDK does it. Lucky for you it's probably not that much of a hassle to keep two battles in sync, because you can make sure that their RNGs are seeded with the same number (and thus always produce the same outcomes)—IIUC this is what PSDK does too.

    okay so I'm a little bit dumb to understand IIUC and PSDK
     
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