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- Seen Sep 6, 2019
I want to spawn a wild pokemon based on a species in-game, but changing its HP to 500000 so the player whittles down its health over 10 to 20 minutes. Either that, or 5 pokemon of the same species with 100000 HP, that change moveset every time one is defeated. I've tried using switches inside events, and using def to point to those new switches, but all I get is syntax errors, if the code changes anything in the game. What am I missing?
Thanks.
Thanks.