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- Zekko
- Seen Nov 21, 2023
I felt like letting all status effects stack upon a pokemon at once and replacing that little BRN/PSN/whatever on the Pokemon's health bar with a new visual effect atop the Pokemon. Or layered onto his upper-right corner. The upper-left corner of the pokemon would be reserved for a visual indicator of what stats are raised or lowered: A small icon in a small square box followed by a number of chevrons indicating the level of stat modification going on.
You know how Pokemon Mystery Dungeon has that purple skull appear over poisoned Pokemon?
That's the kind of thing I had in mind. Representing status effects visually as GIFs spawned onto afflicted pokemon, and removed when these status effects are healed. Yellow jittering zigzags on the sides of a Paralyzed pokemon, a fire animation appearing on a Burned pokemon, a purple skull appearing in the top right corner, a big transparent ice block appearing on frozen pokemon, that sort of thing.
Meanwhile a Pokemon with +2 Atk after a Swords Dance would have a sword icon in the top-left corner of his sprite (typically over any normal-sized pokemon's head) followed by a tall purple chevron to indicate +2. +1 would be indicated by a shorter purple chevron. +3 would be indicated by 1 tall Chevron followed by a small one. +4 would be indicated by 2 tall chevrons, and the maximum +6 would be indicated by 3 tall chevrons.
A Pokemon with -2 SpDef would have that indicated by a blue icon of a heart followed by a downwards tall chevron, also in blue.
ATK would be a sword icon, DEF would be a shield, SpAtk would be an eye, SpDef would be a heart, and Speed would be a wing. They'd be stacked vertically in that order, appearing or disappearing as necessary. No fancy code for making five slots, then having icons for these slots move to the highest available slot if it's unused.
I was thinking I could draw and animate each of these visual elements myself, and then program them to appear on Pokemon that have these stat buffs/debuffs/status effects. I'll just need to know the code for making these GIFs appear when needed during battle, and where that code should go.
You know how Pokemon Mystery Dungeon has that purple skull appear over poisoned Pokemon?
That's the kind of thing I had in mind. Representing status effects visually as GIFs spawned onto afflicted pokemon, and removed when these status effects are healed. Yellow jittering zigzags on the sides of a Paralyzed pokemon, a fire animation appearing on a Burned pokemon, a purple skull appearing in the top right corner, a big transparent ice block appearing on frozen pokemon, that sort of thing.
Meanwhile a Pokemon with +2 Atk after a Swords Dance would have a sword icon in the top-left corner of his sprite (typically over any normal-sized pokemon's head) followed by a tall purple chevron to indicate +2. +1 would be indicated by a shorter purple chevron. +3 would be indicated by 1 tall Chevron followed by a small one. +4 would be indicated by 2 tall chevrons, and the maximum +6 would be indicated by 3 tall chevrons.
A Pokemon with -2 SpDef would have that indicated by a blue icon of a heart followed by a downwards tall chevron, also in blue.
ATK would be a sword icon, DEF would be a shield, SpAtk would be an eye, SpDef would be a heart, and Speed would be a wing. They'd be stacked vertically in that order, appearing or disappearing as necessary. No fancy code for making five slots, then having icons for these slots move to the highest available slot if it's unused.
I was thinking I could draw and animate each of these visual elements myself, and then program them to appear on Pokemon that have these stat buffs/debuffs/status effects. I'll just need to know the code for making these GIFs appear when needed during battle, and where that code should go.