Silver Pearl
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First, go to paint (or any other painting program). Then, make seperate frames. Make as any frames as you want (Don't put the frames on the same picture or one painting program! That was only a warning). Now, import them to monsters.
Next, go to database, click on a blank number (like 0033 or 0112 or something). Then, put the monster in. Check what color in its background to know what color they are. Now go back to your painting program and PAINT the background of the color you just saw on rm2k/3/XP. Save the frames, click cancel on the rm2k/3/XP, delete the frames on rm2k/3/XP, press cancel or OK. Then, go back to resources.
Now, import them back. Go back to monsters on database, put the first monster frame on the first number or on a blank spot. Then, put the others in order. Don't delete the attack. Then, make a new one by using transform. Do the same thing with the other animations. Put it on to Monster Group and you're all done!
Hope this tutorial helped you have a monster animation in your game!
Next, go to database, click on a blank number (like 0033 or 0112 or something). Then, put the monster in. Check what color in its background to know what color they are. Now go back to your painting program and PAINT the background of the color you just saw on rm2k/3/XP. Save the frames, click cancel on the rm2k/3/XP, delete the frames on rm2k/3/XP, press cancel or OK. Then, go back to resources.
Now, import them back. Go back to monsters on database, put the first monster frame on the first number or on a blank spot. Then, put the others in order. Don't delete the attack. Then, make a new one by using transform. Do the same thing with the other animations. Put it on to Monster Group and you're all done!
Hope this tutorial helped you have a monster animation in your game!
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