- 319
- Posts
- 7
- Years
- Finland
- Seen Aug 30, 2024
So, here's my idea: A Spyro game that would basically play like the classic titles on the surface. However, the gimmick of this entry is that the levels are actually divided into segments, each playable using a different character. Aside from Spyro himself, you'll play as Hunter, Bentley and Sheila, each change marked by a special beacon activated by the triangle button.
Story: The story itself is as simple as it could possibly get. A mysterious entity known only as the Ancient King is enroaching upon the realms and Spyro, somewhat hesitantly tagged along with Hunter, Bentley and Sheila as well, is tasked with finding special artefacts known only as the Crystal Cores. These Crystal Cores are said to allow passage to Ancient King's realm. Sensing an opportunity to kick some butt again, he once again departs on a grand adventure. However, he naturally won't be without opposition and there will cultists on his way, determined to stop Spyro and co. from collecting all of the Cores in order to stop the Ancient King on his tracks.
Characters:
Spyro: The hero himself. He once again glides, jumps and flames around the levels. Being basically the only hero capable of swimming, riding whirlwinds and activating power-up gates can make him quite versatile. Also tends to question about the true nature of the Ancient King a lot but that's an another matter entirely.
Hunter: The cheetah with attitude, this eager feline has swapped his iconic bow and arrow set with a crossbow, ready to show those cultists to not mess with his friends. Wth his trusty crossbow, he's able to hit distant targets with ease. Additionally, he's able to use his quick speed to his advantage, being able to go against fast moving conveyor belts for example and leaping in order to grab protruding objects on the walls and ceilings.
Bentley: The powerhouse of the team, this educated, fur covered master of the mountain enters the fray with his trusty club, handy for smashing any determined cultist barring his way to paste. His strengh is useful for moving heavy objects around as well as destroying walls that other characters cannot break.
Sheila: This smart talking, eager kangaroo from the alps (NOT the down under so don't ask) is ready to use her massive feets and strong arms to her advantage. Being a kangaroo, she's able to jump stupenduously high and her strong arms (fore-legs) can pack quite a punch. She's also flexible enough to perform a version of Spyro's Horn Dive move.
Well, there you have it. Quite a crew, huh? Now, as mentioned before, levels are typically divided into separate sections, each tailored towards a particular characters. So, let's say you've been playing as Bentley for a while. You'll come across a ledge too high for him to reach. That's your cue to change over to Sheila and indeed there's usually a Beacon nearby that lets you do just that. However, it's usually worth it to go back just in case there's a hidden area or something that your currect character can now access for goodies. An iconic example occurs in one of the early levels. There's a watery segment about halfway through and there's a somewhat conspicuous looking locked door placed at the wall. Surfacing on the other side, there's a Beacon that switches Spyro with Sheila as this is now her segment. However, high jumping on one of the pillars in the room reveals a hidden floor switch. Activating that drains all the water of the pool you've just been in as Spyro. Entering the now empty pool with Sheila and activating the floor switch there lets you access the now opened secret area. Typically these hidden areas would maybe contain a few enemies alongside a Crystal Core.
Well, that's all for now. Got any question? Feel free to ask away!
Story: The story itself is as simple as it could possibly get. A mysterious entity known only as the Ancient King is enroaching upon the realms and Spyro, somewhat hesitantly tagged along with Hunter, Bentley and Sheila as well, is tasked with finding special artefacts known only as the Crystal Cores. These Crystal Cores are said to allow passage to Ancient King's realm. Sensing an opportunity to kick some butt again, he once again departs on a grand adventure. However, he naturally won't be without opposition and there will cultists on his way, determined to stop Spyro and co. from collecting all of the Cores in order to stop the Ancient King on his tracks.
Characters:
Spyro: The hero himself. He once again glides, jumps and flames around the levels. Being basically the only hero capable of swimming, riding whirlwinds and activating power-up gates can make him quite versatile. Also tends to question about the true nature of the Ancient King a lot but that's an another matter entirely.
Hunter: The cheetah with attitude, this eager feline has swapped his iconic bow and arrow set with a crossbow, ready to show those cultists to not mess with his friends. Wth his trusty crossbow, he's able to hit distant targets with ease. Additionally, he's able to use his quick speed to his advantage, being able to go against fast moving conveyor belts for example and leaping in order to grab protruding objects on the walls and ceilings.
Bentley: The powerhouse of the team, this educated, fur covered master of the mountain enters the fray with his trusty club, handy for smashing any determined cultist barring his way to paste. His strengh is useful for moving heavy objects around as well as destroying walls that other characters cannot break.
Sheila: This smart talking, eager kangaroo from the alps (NOT the down under so don't ask) is ready to use her massive feets and strong arms to her advantage. Being a kangaroo, she's able to jump stupenduously high and her strong arms (fore-legs) can pack quite a punch. She's also flexible enough to perform a version of Spyro's Horn Dive move.
Well, there you have it. Quite a crew, huh? Now, as mentioned before, levels are typically divided into separate sections, each tailored towards a particular characters. So, let's say you've been playing as Bentley for a while. You'll come across a ledge too high for him to reach. That's your cue to change over to Sheila and indeed there's usually a Beacon nearby that lets you do just that. However, it's usually worth it to go back just in case there's a hidden area or something that your currect character can now access for goodies. An iconic example occurs in one of the early levels. There's a watery segment about halfway through and there's a somewhat conspicuous looking locked door placed at the wall. Surfacing on the other side, there's a Beacon that switches Spyro with Sheila as this is now her segment. However, high jumping on one of the pillars in the room reveals a hidden floor switch. Activating that drains all the water of the pool you've just been in as Spyro. Entering the now empty pool with Sheila and activating the floor switch there lets you access the now opened secret area. Typically these hidden areas would maybe contain a few enemies alongside a Crystal Core.
Well, that's all for now. Got any question? Feel free to ask away!