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3rd Gen How to make the champions harder.

okjoek

Hoenn champ
  • 465
    Posts
    14
    Years
    Steven and wallace in my eyes are prety much a joke post game unless you count the one lousy time you get to fight steven in meteor falls. This is how I would improve their teams to make the game a little more fun/ challenging with all levels atleast 70:

    Steven:

    Skarmory- (new sturdy ftw)
    spikes/stealth rock
    toxic
    fly (helps stall for toxic I find)
    steel wing

    claydol-
    earthquake
    psychic (has stab and power over ancientpower)
    reflect
    light screen

    cradilly- (dreamworld storm drain should make things more interesting)
    giga drain
    ancientpowr
    sludge wave
    sandstorm

    armaldo-
    x-scizzor
    stone edge
    brick break
    swords dance

    aggron- (New sturdy ftw, again)
    metal burst/ heavy slam
    fireblast
    rock polish
    rock slide

    metagross-
    Meteor mash
    earthquake
    psychic
    shadow ball

    ===============
    For wallace:

    Kingdra- (swift swim)
    toxic
    rain dance
    surf
    dragon pulse/blizzard

    swampert-
    stealth rock
    earthquake
    avalanche
    hydro cannon

    gyarados-
    dragon dance
    aqua tail
    earthquake
    ice fang

    ludicollo-
    giga drain
    surf
    ice beam
    double team

    lanturn- (volt absorb)
    hydro pump
    thunder (bolt?)
    ice beam
    rain dance/thunderwave

    milotic-
    surf
    ice beam
    toxic
    recover

    Let me know what you think of them.
     
    It'd be more fun if it's really challenging & hard. :) .. Won't be happening though. ^^
     
    Don't forget that a lot of battling, especially NPC's, is their strategy. They should have strategies mixed in, otherwise the movesets don't make much of a difference. That may just be me though.

    Sure, you can slap on Swords Dance on a Zangoose, but will it always use it? Even so, will they use it with right timing? Same thing applies to most of your things, like Aggron for example. It has Rock Polish, but it may just not ever use it and not sweep as efficiently as you'd like it.

    I also think that tweaking with their stats would give them a major boost, but I think that is already applied, with IV's anyway.
     
    To make the Champions more of a challenge, they should:

    1. Raise pokemon levels. Nobody wants to fight a level 55 Milotic, it just isn't fun. They should make the levels of the Champions at least 65.

    2. Allow for item use from both trainers. And I don't just mean the usual, I mean they can't stop using potions and combat items.

    3. Switching out. Let the Champion switch their pokemon out.
     
    As for yourself,

    1-Use pokemon weak to that type
    2-Do a Revive-less Run
    3-Use slightly underleveled mons

    -------------------------

    As for GF,

    I agree some champions are a joke, but you have got to keep in mind,Pokemon is also for younger kinds,that may not like/be suited for a more hard form of gaming ...
     
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