With all the ROM Hacking tutorials coming out from Daily, teaching everybody how to make a Pokemon game of their own, it would make sense for people to understand just how to make their game stand out from the crowd. One of the big things that set a fangame off from the rest is the quality of level design. However, many designers suffer from having very bland maps in their games. This article would discuss level design (which is not mapping, despite common misconception; mapping is usually the term for actually importing these creations into a game via something like Advance-Map or RPG Maker XP). It would teach the fundamentals of making a great map both visually and in terms of gameplay, so that games can be less tedious and more enjoyable to play through.