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[Map] How to properly port RS tiles and maps to FR?

  • 8
    Posts
    11
    Years
    • Seen Apr 6, 2025
    Hello,

    So I have recently tried to port some maps and tilesets from Ruby to FireRed and for the most part I think I did everything correctly. Everything appears normal in AdvanceMap, is where it should be, and the map + tilesets are identical to how they were in Ruby. But then when I load into the game all the tiles (moreso the ones from tileset 2) are completely randomized and all over the place. Now I looked into it and found this thread that explains how to fix it:
    (pokecommunity.com/showthread.php?t=270288) [I can't post links yet...]

    But unfortunately i'm kind of confused on how to go on about it... I'm not the best at using a hex editor so I was wondering if someone could walk me through it (maybe with pics if possible...?) and tell me what I should replace specifically?

    I'd greatly appreciate it, thank you.



    EDIT: Nevermind, I figured it out.
     
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