- 17
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- Seen Dec 14, 2022
Just wondering how people test stuff that can't be tested at the beginning of the game--for example, I just added Lunos' Gen 6 EXP Share mechanic, and want to make sure that the way in which I resolved my merge conflicts didn't have unforeseen consequences--however, in Emerald you don't get the EXP Share until after the 1st gym. I also want to add a cutscene much later into the game, and when I do that I will have no clue how to test it without playing through the whole game to that point. Any advice is appreciated