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- Seen Dec 30, 2022
Newcomer to romhacking here.
I have experience with GBA homebrew programming.
I was wondering:
How viable to use decomp + CFRU side by side? With decomp source easy to build and CFRU having a huge feature set, it seems like we could get the best of both worlds by combining them.
So I have a build setup where I'm using the decomp source tree to build the FireRed 1.0 base ROM, and then applying DPE + CFRU patches to the ROM.
I was wondering if anyone has experience with using this hybrid method:
- edit the decomp source tree, make various modifications there, then go to patch in CFRU and get all those sweet extra features
Is this even viable for larger projects? How dependent is CFRU on specific offsets within the base ROM? When modifying the decomp tree inserting code etc, that would change some of the offsets. Should I expect this to end up breaking CFRU + DPE? Or is this actually doable?
I have experience with GBA homebrew programming.
I was wondering:
How viable to use decomp + CFRU side by side? With decomp source easy to build and CFRU having a huge feature set, it seems like we could get the best of both worlds by combining them.
So I have a build setup where I'm using the decomp source tree to build the FireRed 1.0 base ROM, and then applying DPE + CFRU patches to the ROM.
I was wondering if anyone has experience with using this hybrid method:
- edit the decomp source tree, make various modifications there, then go to patch in CFRU and get all those sweet extra features
Is this even viable for larger projects? How dependent is CFRU on specific offsets within the base ROM? When modifying the decomp tree inserting code etc, that would change some of the offsets. Should I expect this to end up breaking CFRU + DPE? Or is this actually doable?