Anvils Alive
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- Seen Apr 1, 2025
So I decided to arrange a new XY team after trying a few other teams out. This is the first team I really want to use seriously, and it largely comprises of OU Pokémon.
So, comment and critique away, folks!
Spoiler:
Qwilfish @ Black Sludge
Ability: Poison Point
EVs: 252 Def / 128 HP / 128 SDef
Impish Nature
- Pain Split
- Spikes
- Toxic Spikes
- Poison Jab
This is the local dual spiker. Poison Jab provides some STAB, Pain Split evens out damage with enemies, and Black Sludge keeps pumping heals into the 'Fish while wearing down anyone who bothers using Trick. Poison Point is there to punish physical offensives, last of all.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Outrage
- Poison Jab
- Stealth Rock
- Roar
"Oh my," you say. "A defensive Garchomp?" Yep! This is my traditional lead, and is mainly there to set up SRs and sometimes Roar out the hapless enemies to maximize SR damage. Outrage stands for STAB, while Poison Jab crumples Fairies not named Klefki.
Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Poison Jab
- Power-Up Punch
- Earthquake
- Leaf Blade
Life Orb. STAB PUP. Coverage only Shedinja, Crobat, and Drifblim can resist. I made this a PUP set rather than a Swords Dance/Bulk Up set because Levitating Steel 'Mons can't wall PUP as easily.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Ice Beam
- Thunderbolt
STAB, BoltBeam, and Calm Mind for pseudo-Zam shenanigans. Deal with it.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Blaze Kick
- U-turn
- Ice Beam
- Thunderbolt
Oh boy, another BoltBeam user. This is actually my Scarfer, though. U-turn is both for STAB and for scouting in case you don't know what the other guy's pulling out.
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Curse
- Ice Shard
- Earthquake
- Knock Off
Curse, dual STAB and Knock Off? Mamoswine can pack all that and use it to some extent. I picked Ice Shard for priority and Knock Off so that Choice Trick builds don't get any ideas.
Ability: Poison Point
EVs: 252 Def / 128 HP / 128 SDef
Impish Nature
- Pain Split
- Spikes
- Toxic Spikes
- Poison Jab
This is the local dual spiker. Poison Jab provides some STAB, Pain Split evens out damage with enemies, and Black Sludge keeps pumping heals into the 'Fish while wearing down anyone who bothers using Trick. Poison Point is there to punish physical offensives, last of all.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Outrage
- Poison Jab
- Stealth Rock
- Roar
"Oh my," you say. "A defensive Garchomp?" Yep! This is my traditional lead, and is mainly there to set up SRs and sometimes Roar out the hapless enemies to maximize SR damage. Outrage stands for STAB, while Poison Jab crumples Fairies not named Klefki.
Gallade (M) @ Life Orb
Ability: Steadfast
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Poison Jab
- Power-Up Punch
- Earthquake
- Leaf Blade
Life Orb. STAB PUP. Coverage only Shedinja, Crobat, and Drifblim can resist. I made this a PUP set rather than a Swords Dance/Bulk Up set because Levitating Steel 'Mons can't wall PUP as easily.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Ice Beam
- Thunderbolt
STAB, BoltBeam, and Calm Mind for pseudo-Zam shenanigans. Deal with it.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Blaze Kick
- U-turn
- Ice Beam
- Thunderbolt
Oh boy, another BoltBeam user. This is actually my Scarfer, though. U-turn is both for STAB and for scouting in case you don't know what the other guy's pulling out.
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Curse
- Ice Shard
- Earthquake
- Knock Off
Curse, dual STAB and Knock Off? Mamoswine can pack all that and use it to some extent. I picked Ice Shard for priority and Knock Off so that Choice Trick builds don't get any ideas.
So, comment and critique away, folks!