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Hydreigon Moveset?

109
Posts
13
Years
  • I've finally caught the Deino I want (breed, really, but I don't care. I still have it). Decent/Excellent IVs and a Mild Nature. I'm missing Dark Pulse, but I can live without it. All I need now is a good Moveset. Any ideas? I plan on using him in the Battle Subway, though he might replace Kyurem on my E4 Grinding Team (with access to STAB Dark-Type Attacks and immunity to Psychic, he's much better IMHO). My Battle Subway team is as follows:

    Meinshao @ Wide Lens

    Hi-Jump Kick
    Swords Dance
    Stone Edge
    U-Turn


    Emboar @ Razor Claw (will probably replace with a better item when I get some BP)

    Wild Charge
    Flame Charge
    Hammer Arm
    Earthquake

    Hydreigon @ ???

    Obviously, I don't have a Moveset for him. What should I get that would give me the most coverage on the Battle Subway?

    EDIT: I'm running with 4 HP, 252 SpAtt., 252 Speed
     
    Last edited:

    deoxys121

    White Kyurem Cometh
    1,254
    Posts
    13
    Years
  • I've never used a Hydreigon before, but looking at its stats, I will suggest the following moveset:
    @Blackglasses to make up for lower Attack than Sp. Atk
    Dragon Pulse
    Crunch
    Flash Cannon or Flamethrower
    Surf
     

    Calamity

    Just for the love of the game.
    440
    Posts
    13
    Years
    • Seen Nov 10, 2020
    Hydreigon @ Choice Scarf
    Modest/Timid Nature is usually the best for him but Mild will do.
    252 Sp.Atk | 252 Spe | 4 Hp
    Dragon pulse / Draco Meteor
    Flamethrower
    Focus Blast
    Dark pulse is reccomended for the STAB but Surf is probably next best option.
     
    109
    Posts
    13
    Years
  • Hydreigon @ Choice Scarf
    Modest/Timid Nature is usually the best for him but Mild will do.
    252 Sp.Atk | 252 Spe | 4 Hp
    Dragon pulse / Draco Meteor
    Flamethrower
    Focus Blast
    Dark pulse is reccomended for the STAB but Surf is probably next best option.

    I went with Mild for a reason. The ONLY Ditto that I have with more than 20 in all his IVs is my Mild one. It still raises Sp.Att, so I figured it would be fine. I'm not using it in Competitive battles, so I can usually OHKO anything I can outrun. I don't really need to worry about Defense in that situation. :P
     
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