I am a nub =[

Kholdstaire

ph33r me. rawr
  • 197
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    20
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    • Age 38
    • NC
    • Seen May 1, 2006
    My sorry team ='[

    Slaking@Choice Band
    Jolly
    252 ATK 252 SPD 4 HP
    -Hyper Beam
    -Focus Punch
    -Shadowpal
    -Earthquake

    Kills at least 2 monsters. I hate protect ._.

    Blissey@Leftovers (Natural Cure)
    Bold
    252 HP, 252 DEF, 4 SDF
    -Counter
    -Seismic Toss
    -Aromatherapy
    -Softboiled

    Blissey laughs at Earthquake =]

    Skarmory@Leftovers (Keen Eye)
    Impish
    252 HP 16 ATK 240 DEF
    -Steel Wing
    -Rest
    -Roar
    -Spikes

    Hello stat boost and Aerodactyl/Golem/Rhydon

    Suicune@Leftovers
    Calm
    252 HP 52 DEF 152 SAT 52 SDF
    -Rest
    -Roar
    -Surf
    -Calm Mind

    Special Wall p-hazer. Liek wut. Maybe Toxic over CM, but meh =\

    Alakazam@Lum (Syncronize)
    Timid
    252 SPD 252 SAT 4 HP
    -Calm Mind
    -Psychic
    -Thunderpunch
    -Recover

    T-Punch for fugly Darks =[

    Ludicolo@Leftovers (Rain Dish)
    Calm
    252 HP 96 SAT 160 SDF
    -Leech Seed
    -Toxic
    -Rest
    -Water Pulse

    OMG, ANNOYING =x

    anyway, r8/h8 mie awesomely bad team. Don't make me cry :(
     
    It's not nessary to uses legendarys, but if you are then drop Rest for Ice Beam on Suicune.

    Then for Ludicolo I use this.

    Ludicolo@Leftovers
    Trait:Rain Dish
    Nature:Modest
    EVs:252 HP, 252 Speed, 6 Sp. Attack
    Rain Dance
    Ice Beam
    Giga Drain
    Leech Seed

    I think this will work.
    :D
     
    Last edited:
    lol nothing much to say of course, besides...

    Skarmory- whirlwind over roar, as whirlwind is just better

    Calmcune- you WILL want to keep the set you have right now... your only worries is really water absorbers. Anything else pretty much dies o.o;

    Ludicolo- I'll rather shift the sp.def to def, seeing how you already got Calmcune and Bliss to handle spsweepers, yet poor Skarmory is the only one to take the beating against physical attackers. Poor Skarm ;p I'm not saying that Ludicolo is better at physical def than special, but you really should find some ways to help out Skarm a bit more. Don't really see the point of rest, since you already got a heal beller. I'll rather ditch that for giga drain/HP Grass against water absorbers.
     
    Slaking: Return over Hyper Beam. Hyper Beam is 2-turn, Return is 1. I prefer Brick Break > Focus Punch.

    Blissey: Good.

    Skarmory: Drill Peck > Steel Wing.

    Suicune: Good, might consider Ice Beam > Roar.

    Alakazam: Fire > Thunder if you want to fight Steels.

    Ludicolo: I prefer (Swift Swim) Leech Seed, Protect, Toxic, Seismic Toss.
     
    Slaking is a 2-turn monster anyway. Even if I Return, he still has the 2nd turn where he does jack crap, so why not use 150 base instead of 102?

    Drill Peck can't do crap to the Rock types that are generally sent in against Skarmory, so Steel Wing is a big suprise when I do 30% damage AND get Defense up boost, liek wut.

    Suicune needs roar ._.

    Firepunch is poop on Alakazam. Houndoom eats it alive =x

    I might have to try out your Ludicolo, other Khold >.> And yes, Frostweaver, maybe I should give Ludicolo a physically defensive role instead of a special wall.
     
    Kholdstaire said:
    Slaking is a 2-turn monster anyway. Even if I Return, he still has the 2nd turn where he does jack crap, so why not use 150 base instead of 102?

    I believe you can switch on the turn after you attack if you don't use Hyper Beam. I prefer the extra power of HB, anyway. I may be wrong about the switching thing, that's just what I recall.
     
    lol, I saw Khold and then I saw khold double posting and I was like "whoa, no I!"

    Anyways, for Skarmory, WW is a better choice indeed. But you do have a defensive problem physically, with Skarm and Suicune being your two defenders, but Suicune also bearing a load Special wise as well. Watch out for Alex's Magneton :X
     
    well to correct you guys on hyper beam on Slaking: its base power isnt just at 150...Slaking gets STAB for it also and thus its a 225 base power attack. its THE most damaging attack that he can learn and there is no worries about the waiting turn as you dont attack then anyways.

    i think you can switch out after hitting with hyper beam with slaking and then bring in someone else but whats the real point as they will get hit on the switch and wouldn't be able to land an attack like hyper beam MOST of the time.

    hyper beam the enemy to death...thas pretty muych all you do with slaking IIRC

    just me though

    cheers all

    Jaws....
     
    Mana Lugia said:
    lol, I saw Khold and then I saw khold double posting and I was like "whoa, no I!"

    Anyways, for Skarmory, WW is a better choice indeed. But you do have a defensive problem physically, with Skarm and Suicune being your two defenders, but Suicune also bearing a load Special wise as well. Watch out for Alex's Magneton :X

    lol Rawr Magneton.
     
    Slaking doesnt learn Skill Swap. ._.

    Anyways, in 2 v 2, there are better things to do. Such as blowing everything to he-I mean the bad place under the ground. :-P Sub + Explosion pwns. Or Ghost + Explosion + Spikes. >=P
     
    No, but Slaking gets paired with Xatu usually for Skill Swap in 2 v 2.

    I'd rather have Rock Slide over Earthquake for Slaking. in fact, the whole moveset should be changed:

    Slaking@Lum Berry
    EV: 252 Att, 252 Speed, 6 Def
    Nature: + Att, - Sp Att
    Return/Hyper Beam
    Shadow Ball
    Rock Slide
    Brick Break

    Base Speed 100 is nothing to sniff at with Slaking. Go with Return if you think you'll be doing a bit of swapping out with Slaking, or Hyper Beam for the near-Explosion damage (225 is close enough to 250 to be a free Explosion).

    Blissey - Toxic/Thunderwave over Counter. Just my preference.

    Skarmory - if you're really worried about Magneton, try HP Ground over Steel Wing. Might not get a Defence boost, but it can OHKO Magneton(and hurt Rock and Steel types). Probably need to put some Speed EV to pull this off, though.

    Suicune: HP Grass over Roar, if you want to take out Water Absorbers (especially Quagsire).

    Alakazam: Give him Ice Punch over Recover, Zam's not tough enough to take damage and give it.

    Ludicolo: Rain Dish Ludicolo is dead.

    Ludicolo@Leftovers (Note: Swift Swim)
    EV: 252 Speed, 252 Sp Att, 6 Sp Def
    Nature: + Speed, - Att
    Rain Dance
    Hydro Pump/Surf
    Giga Drain/HP Grass/HP Ice/Ice Beam
    Leech Seed/Toxic/Ice Beam

    When Ludicolo is always going faster than you and doing STAB x 1.5 damage with a Rain Dance powered Hydro Pump - it hurts. Ludicolo's Sp Att isn't that shabby, so abuse Swift Swim. It's not Omastar, but it's just as effective.
     
    Toothache said:
    No, but Slaking gets paired with Xatu usually for Skill Swap in 2 v 2.

    I'd rather have Rock Slide over Earthquake for Slaking. in fact, the whole moveset should be changed:

    Slaking@Lum Berry
    EV: 252 Att, 252 Speed, 6 Def
    Nature: + Att, - Sp Att
    Return/Hyper Beam
    Shadow Ball
    Rock Slide
    Brick Break

    Base Speed 100 is nothing to sniff at with Slaking. Go with Return if you think you'll be doing a bit of swapping out with Slaking, or Hyper Beam for the near-Explosion damage (225 is close enough to 250 to be a free Explosion).

    Blissey - Toxic/Thunderwave over Counter. Just my preference.

    Skarmory - if you're really worried about Magneton, try HP Ground over Steel Wing. Might not get a Defence boost, but it can OHKO Magneton(and hurt Rock and Steel types). Probably need to put some Speed EV to pull this off, though.

    Suicune: HP Grass over Roar, if you want to take out Water Absorbers (especially Quagsire).

    Alakazam: Give him Ice Punch over Recover, Zam's not tough enough to take damage and give it.

    Ludicolo: Rain Dish Ludicolo is dead.

    Ludicolo@Leftovers (Note: Swift Swim)
    EV: 252 Speed, 252 Sp Att, 6 Sp Def
    Nature: + Speed, - Att
    Rain Dance
    Hydro Pump/Surf
    Giga Drain/HP Grass/HP Ice/Ice Beam
    Leech Seed/Toxic/Ice Beam

    When Ludicolo is always going faster than you and doing STAB x 1.5 damage with a Rain Dance powered Hydro Pump - it hurts. Ludicolo's Sp Att isn't that shabby, so abuse Swift Swim. It's not Omastar, but it's just as effective.


    For Slaking, I have pretty good prediction skills, so I have Focus Punch to scare the heck out of Rhydon/Skarmory/[insert defensive Pogeymanz here]. I like Rock Slide, but not on Slaking. Since he only moves every other turn, I'd like his attacks to hit as often as possible =[

    OMG, you have NO idea how many Snorlax/Miltank/[random electric types with physical moves]/[non-stabbed Quake users] that Blissey kills with Counter. OMG, I can't tell you how effective it is =x

    Skarm, I don't ph33r Magneton. If Skarm dies, woopty doo, I have 2 other decent defensive walls. And usually Magneton has died already anyway. And I don't think he can get WW with Steel Wing. Or is that Drill Peck...?

    I've tried HP Grass over Roar before, not a good idea, as Water Absorbers can be Roared out anyway. And if I don't have Calm Mind, I have Toxic, which kills them Water Absorbers anyway, so cha ;0

    Zam has Recover cuz he can Calm Mind. If they have only Special Attackers left (and oftentimes it happens), I can Calm Mind up to a safe SDF level to where 2 turns wont create a problem of damage taken, so I can Recover it away, then continue to get pumped. Though, if I get raped enough by physical attackers, Ice Punch IS the move I put in place of Recover, so good call.

    OMG, I LOVE YOUR LUDI. I'll try him out

    Time to go pwn some nubs ;0
     
    Slaking is fine using focus punch. It's just another step up in the skill ladder. You see Skarmory, and you got at least 90% that Skarm will spike against Slaking anyway ;p

    We all know how fearful Blissey counter is already -_-; But I really have to doubt Snorlax... how does BLissey survive Focus Punch from that thing!? O.o;;

    Never thought about Calmcune being a pseudohazer as well. However, water absorbers will mess you up, unless spike is setup by Skarmory. You do have roar, but what if they just keep pulling their w-absorbers back in again...? So that strategy is rather flawed if there's rapid spinners, or if Skarm hasn't laid down spikes yet. But rather minor I think... Skarm should be able to laid down at least 1 lvl of spike easiliy.

    If Alakazam is using calm mind + recover, then I'll even take out some sp.atk EV and invest them in sp.def. However, I'm still not too thrilled about calm minding alakazam myself.

    Ludicolo > Magneton ;p
     
    This is how it runs:

    I just recently put CM on Cune. I used to have Toxic. I'd poison the Water-absorber, and then just CM up, then Roar. They'd get hit by Spikes. I'd Roar again, cuz they'd try to switch to the Water absorber. Poison slowly takes its toll, as well as spikes. GFG WA thing ;0
     
    but then... if you have both calm mind, roar and toxic, and by default Suicune's last move will be rest (pretty much... Suicune is a lot easier to handle if it doesn't have rest... toxic force you to switch gg calm mind XD)... doesn't that make you completely vulnerable against taunt? o.o;

    Just because taunt is only stuck on Gyarados and Tyranitar... doesn't mean it shouldn't be a worry o.o; Also, it doesn't take long for opponent focus punchers to realize that you got no attack here, so they can focus punch away (and your physical tanker Skarmory isn't too cool to tank up so many focus punch either. Lol hence why I like Weezing more than Skarmory personally ^^; )
     
    No no no, CM recently went over Toxic. Now CM is there, not Toxic.
     
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