- 1
- Posts
- 12
- Years
- Seen Feb 21, 2023
Ok I'll try my best to explain what I want to do.
I'm doing an hack rom where you don't use HMs but instead you use items to do the same thing. I wrote a script to cut down the tree if you have an item on inventory which is called "Saw".
I saw that in the original cut script that there is a command called "setanimation" (I couldn't find any guide that explains how to use this command). I just put it in the script and it cuts down the tree but it also shows the animation the Pokémon using the move (you know, the one in which we see the pokemon sprite) and then it cuts down the tree. The Pokemon sprite shown is random, sometimes is one Pokemon of my team, sometimes is Missing.no.
Is it possible to remove the first part of the animation and just keep the part where we see the "slash" and the sound of cut?
Or at least, is there a way to edit the sprite shown when you trigger the animation?
I'm doing an hack rom where you don't use HMs but instead you use items to do the same thing. I wrote a script to cut down the tree if you have an item on inventory which is called "Saw".
I saw that in the original cut script that there is a command called "setanimation" (I couldn't find any guide that explains how to use this command). I just put it in the script and it cuts down the tree but it also shows the animation the Pokémon using the move (you know, the one in which we see the pokemon sprite) and then it cuts down the tree. The Pokemon sprite shown is random, sometimes is one Pokemon of my team, sometimes is Missing.no.
Is it possible to remove the first part of the animation and just keep the part where we see the "slash" and the sound of cut?
Or at least, is there a way to edit the sprite shown when you trigger the animation?