Hey there I am trying to change the way badges are.
Ex: instead of the long rectangle i want 2 get a square but every time i change the coding it ends up compact, like if they were all mushed together.
Coding:
pbDrawTextPositions(overlay,textPositions)
x=25
region=pbGetCurrentRegion(0) # Get the current region
imagePositions=[]
for i in 0...8
if $Trainer.badges
imagePositions[imagePositions.length]=[
"Graphics/Pictures/Future_badges_Display",x,80,i*96,region*96,96,96 ]
end
x+=48
end
If you want me to post a picture on how it looks just tell me.
Fixed the problem Sorry..... LOL i was an idiot
i had to replace a few regions
pbDrawTextPositions(overlay,textPositions)
x=50
region=pbGetCurrentRegion(0) # Get the current region
imagePositions=[]
for i in 0...8
if $Trainer.badges
imagePositions[imagePositions.length]=[
"Graphics/Pictures/Future_badges_Display",x,90,i*96,region*96,96,96 ]
end
x+=98
end
Ex: instead of the long rectangle i want 2 get a square but every time i change the coding it ends up compact, like if they were all mushed together.
Coding:
pbDrawTextPositions(overlay,textPositions)
x=25
region=pbGetCurrentRegion(0) # Get the current region
imagePositions=[]
for i in 0...8
if $Trainer.badges
imagePositions[imagePositions.length]=[
"Graphics/Pictures/Future_badges_Display",x,80,i*96,region*96,96,96 ]
end
x+=48
end
If you want me to post a picture on how it looks just tell me.
Fixed the problem Sorry..... LOL i was an idiot
i had to replace a few regions
pbDrawTextPositions(overlay,textPositions)
x=50
region=pbGetCurrentRegion(0) # Get the current region
imagePositions=[]
for i in 0...8
if $Trainer.badges
imagePositions[imagePositions.length]=[
"Graphics/Pictures/Future_badges_Display",x,90,i*96,region*96,96,96 ]
end
x+=98
end
Last edited: