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[Other] I need some help with a new evolution stone

  • 17
    Posts
    3
    Years
    Hi there! I'm a new poster here and am just starting out in making a rom hack.

    EDIT: It's a pokedex related issue and the stone works. I'm trying to figure out script editing now.

    I'm currently trying to make a evolution stone that several others before me have done many times....

    A trade evolution stone.

    I had an issue earlier where the game would say I can't use the stone on the pokemon I'm testing it on, but I figured it out.

    Right now I'm stuck with a stone that isn't removed from my bag and an unevolved shiny Slowpoke, even though the game kinda acts like I used it properly.

    A screenshot is spoilered for the post size.
    Spoiler:


    It shows me this screen then goes back to my bag where I can see the stone is still there. Checking my party shows the Slowpoke is unevolved.

    I've been looking everywhere for someone who had the same problem I have (along with finding a solution) and found nothing so far.

    The game being changed is Fire Red, and I'm using Hex Maniac to edit it.

    Any help would be really appreciated.
     
    Last edited:
    Hi there! I'm a new poster here and am just starting out in making a rom hack.

    I'm currently trying to make a evolution stone that several others before me have done many times....

    A trade evolution stone.

    I had an issue earlier where the game would say I can't use the stone on the pokemon I'm testing it on, but I figured it out.

    Right now I'm stuck with a stone that isn't removed from my bag and an unevolved shiny Slowpoke, even though the game kinda acts like I used it properly.

    A screenshot is spoilered for the post size.
    Spoiler:


    It shows me this screen then goes back to my bag where I can see the stone is still there. Checking my party shows the Slowpoke is unevolved.

    I've been looking everywhere for someone who had the same problem I have (along with finding a solution) and found nothing so far.

    The game being changed is Fire Red, and I'm using Hex Maniac to edit it.

    Any help would be really appreciated.

    I think it's probably to do with how the Vanilla game deals with the National Dex when you first start the game - given I'm assuming the 'Poke is attempting to become a 'King.
    Try this link and see if it helps
    https://www.pokecommunity.com/showthread.php?t=374008
     
    I'm sorry if I'm bothering you but I'm struggling with understanding the script part, and editing the hex code like someone said in the post didn't work. How do I run the script to open up the national dex?
     
    I mean, I haven't ever actually tried this.
    But from what I understand you just need to add

    special 0x16F
    setflag 0x828
    setflag 0x829

    to any old script in the game and activate it.
    Like for example, add it to the script for the fella in Pallet Town who talks about technology (and repoint it of course, since it will add additional data to the script). And it should enable the Nat Dex after you talk to him.

    - special 0x16F is a code thing to tell the game to access some data I think
    - setflag 0x828 activates the Pokedex
    - setflag 08x829 enables the Nat Dex

    If you haven't already, get a tool called Advance Map and XSE and you should be able to work it out.

    If you aren't too confident, you could just replace the entire script with the one from this link
    https://www.pokecommunity.com/showthread.php?t=79817

    Which should work after you've gotten the Dex from Prof. Oak.
     
    I'm having some difficulty saving the edited script to the game. XSE doesn't seem to have an option to. How would I save it the game and not as a file on my desktop?
     
    You just have to compile the script - The 'Two Gears" button.

    You can save the script too, but that just saves the text to a file so you can open/reload it if you need to.
     
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