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[Other] I need textures (for debugging)

knizz

  • 192
    Posts
    17
    Years
    • Seen Oct 28, 2020
    As part of my 4th-gen-editor I need to read the textures. The problem is that I can't debug the code without example-textures. Does anyone of you know which texture-formats are important for Pokemon-games and/or give me numbers of build_models which use this texture-type?

    Here is the list of formats (NSBMD supports):
    { "A3I5", "4-Color", "16-Color", "256-Color", "4x4-Texel", "A5I3", "Direct Texture" }

    Thanks in advance

    knizz
     
    No one answers?
    Then I'll have to find it out myself...

    1 Day later:

    The build_model.narc of Pokemon Diamond contains 1000 Textures (exactly):
    350 x 4-Color
    605 x 16-Color
    45 x A3I5

    Weeks later:

    There are also 256-Color and A5I3-Textures but no 4pixel-tiles or "direct textures"
     
    Last edited:
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