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- Seen Oct 28, 2020
As part of my 4th-gen-editor I need to read the textures. The problem is that I can't debug the code without example-textures. Does anyone of you know which texture-formats are important for Pokemon-games and/or give me numbers of build_models which use this texture-type?
Here is the list of formats (NSBMD supports):
{ "A3I5", "4-Color", "16-Color", "256-Color", "4x4-Texel", "A5I3", "Direct Texture" }
Thanks in advance
knizz
Here is the list of formats (NSBMD supports):
{ "A3I5", "4-Color", "16-Color", "256-Color", "4x4-Texel", "A5I3", "Direct Texture" }
Thanks in advance
knizz