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- Seen Jun 12, 2013
My team is what you see on my trainer card
And I feel like all of them really have their MVP like moments, but Krookodile not so much
He sounds good on paper
Choice Scarf
Adamant Nature
252 Attack/Speed EVs
Crunch
Earthquake
Stone Edge
Superpower
But it seems like he has so many various weaknesses, and being locked into any one of those moves w/ the choice item is easily countered. There's plenty of stuff that doesn't get very hurt by alot of that
If I don't use the scarf he gets outsped by alot of things and then still gets one or two shot because of how many various weaknesses Krookodiles have.
Weak to : Water, Grass, Ice, Fighting, Bug. That's 5 weaknesses D: between them someone almost always has an answer to Krookodile on just about any given pokemon....
As you could assume from my username I think Krookodile is cool, and I kinda came to really like him in Black/White 1 while mostly playing against the dumb CPU NPCs.... he wreaks total havoc on the brainless computers, but against real people he is my stand out LVP (Least valuable player) D:
The rest of my team can be seen in my trainer card in my sig
Using a team weakness/strength calculator it seems I got a major weak spot against ground so I think I need something that has massive resistance to ground sorts
So what I came up with is Gliscor, but the questions are
1.Should I do something instead of Gliscor?
2.How should I build Gliscor? I'd really rather not run a boring & annoying substitute spam defensive build.
Would it be any good to just do
Gliscor :
Adamant/Jolly
Attack/Speed/(Maybe HP?) EVs
Toxic Orb
Ice Fang
Earthquake
Swords Dance
Acrobatics (Or something else? What else? Acrobatics sounds weak w/o Flying gem.)
IDK, so what do you think I should do?
Get a Gliscor and run it my way? Get a Gliscor and run it some other way? Get some entirely different pokemon? Keep Krookodile when he's clearly a failure compared to my other pokemon? :/
Edit :
Maybe since Toxic Orbs heal is a fixed fraction of 1/8 max hp I should pile on 252 HP & 252 Speed EVs
& Then... have Jolly nature, then hopefully outspeed almost anything, hopefully live to set up a swords dance & then wreak havoc?
But then I'd be left with only 2 attacks, 1 has to be earthquake since it's powerful STAB, but then the 2nd?
Toxic & keep hiding behind substitutes & healing w/ the toxic orb neutralizing the substitute damage?
Ice fang in case of dragons?
Acrobatics even though it's low base damage because it's a 2nd STAB?!
Hmmm.....
If I take Toxic & Earthquake I'd be literally unable to hurt Gengars but that's only 1 pokemon out of like 700.... of course Toxic wouldn't do jack squat to steel pokemon either. hmmmm.... decisions decisions... I hate the 4 move limit lol
And I feel like all of them really have their MVP like moments, but Krookodile not so much
He sounds good on paper
Choice Scarf
Adamant Nature
252 Attack/Speed EVs
Crunch
Earthquake
Stone Edge
Superpower
But it seems like he has so many various weaknesses, and being locked into any one of those moves w/ the choice item is easily countered. There's plenty of stuff that doesn't get very hurt by alot of that
If I don't use the scarf he gets outsped by alot of things and then still gets one or two shot because of how many various weaknesses Krookodiles have.
Weak to : Water, Grass, Ice, Fighting, Bug. That's 5 weaknesses D: between them someone almost always has an answer to Krookodile on just about any given pokemon....
As you could assume from my username I think Krookodile is cool, and I kinda came to really like him in Black/White 1 while mostly playing against the dumb CPU NPCs.... he wreaks total havoc on the brainless computers, but against real people he is my stand out LVP (Least valuable player) D:
The rest of my team can be seen in my trainer card in my sig
Using a team weakness/strength calculator it seems I got a major weak spot against ground so I think I need something that has massive resistance to ground sorts
So what I came up with is Gliscor, but the questions are
1.Should I do something instead of Gliscor?
2.How should I build Gliscor? I'd really rather not run a boring & annoying substitute spam defensive build.
Would it be any good to just do
Gliscor :
Adamant/Jolly
Attack/Speed/(Maybe HP?) EVs
Toxic Orb
Ice Fang
Earthquake
Swords Dance
Acrobatics (Or something else? What else? Acrobatics sounds weak w/o Flying gem.)
IDK, so what do you think I should do?
Get a Gliscor and run it my way? Get a Gliscor and run it some other way? Get some entirely different pokemon? Keep Krookodile when he's clearly a failure compared to my other pokemon? :/
Edit :
Maybe since Toxic Orbs heal is a fixed fraction of 1/8 max hp I should pile on 252 HP & 252 Speed EVs
& Then... have Jolly nature, then hopefully outspeed almost anything, hopefully live to set up a swords dance & then wreak havoc?
But then I'd be left with only 2 attacks, 1 has to be earthquake since it's powerful STAB, but then the 2nd?
Toxic & keep hiding behind substitutes & healing w/ the toxic orb neutralizing the substitute damage?
Ice fang in case of dragons?
Acrobatics even though it's low base damage because it's a 2nd STAB?!
Hmmm.....
If I take Toxic & Earthquake I'd be literally unable to hurt Gengars but that's only 1 pokemon out of like 700.... of course Toxic wouldn't do jack squat to steel pokemon either. hmmmm.... decisions decisions... I hate the 4 move limit lol
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