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I Wish for a Powerful Ghost Type Pokemon.

Kraka-chan

From the Kraka Club
  • 679
    Posts
    18
    Years
    Hello, I'm looking for a good Ghost type Pokemon to use in battle (probably against the Coliseum Trainers).

    I would like to know:
    • What Pokemon should it be
    • What nature it should have
    • At least one good move to go with it
    • what sort of stats its expected to have
    That should do...
    And what does EV training mean? I had no idea that Pokemon Training now is so complicated.
     
    Kraka-chan said:
    Hello, I'm looking for a good Ghost type Pokemon to use in battle (probably against the Coliseum Trainers).

    I would like to know:
    • What Pokemon should it be
    • What nature it should have
    • At least one good move to go with it
    • what sort of stats its expected to have
    That should do...
    And what does EV training mean? I had no idea that Pokemon Training now is so complicated.

    Gengar (M) @ Leftovers
    Trait: Levitate
    Hasty/Naive/Lonely/Naughty Nature
    - Focus Punch
    - Ice Punch
    - Substitute
    - Thunderbolt

    Gengar, if trained correctly, will have great speed and special attacking stats. For this set, you'll want to put in a lot of Attack EVs though, as even with Focus Punch's base 150 power, Gengar's low attack more than hinders that. Personally, i find no real use for this in-game, so here's a good alternative:

    Gengar (M) @ Leftovers
    Trait: Levitate
    Timid/Rash/Naive Nature
    - Ice Punch
    - Thunderbolt
    - Giga Drain
    - Hypnosis/Fire Punch/Will-O-Wisp/Destiny Bond/Explosion

    Naive and Rash are only for if you choose Explosion, and still you'll have to put in quite a few Atk EVs for that.

    Gengar basically outruns your opponent, and can disable then fairly well with moves like Hypnosis, then shows off its godly special attack to decimate your opponent. Focus Punch can be used as a threat to Special Walls such as Blissey or Snorlax, but as I said, that might not be too much of a worry in-game.


    Dusclops (M) @ Leftovers
    Trait: Pressure
    Impish Nature (+Def, -SAtk)
    - Seismic Toss / Focus Punch
    - Shadow Ball
    - Pain Split / Rest
    - Will-O-Wisp

    If there's ANYTHING more annoying that a Pain Splitting dusclops that dsables you from doing too much damage with Shadow Ball, please let me know. Dusclops is basically and annoying wall with a few special touches on its stats that sets it apart from other walls. Seismic Toss if your prime choice in that first slot, as Focus Punch really only serves a purpose on Netbattle vs special walls and Dark types coming in on the switch.

    Make sure this guy gets and many HP EVs as it can, splitting the rest in your defenses, and a few in your Attack stat.


    Misdreavus (M) @ Leftovers
    Trait: Levitate
    Timid Nature (+Spd, -Atk)
    - Mean Look
    - Perish Song
    - Substitute / Taunt
    - Protect

    lol. If you get Misdreavus's Speed and HP stat to the max, then you instantly have one of the most frustrating pokemon in the game. basic Perish Trap with Taunt to stop phazers, or Substitute just to prolong the effects of Protect.

    Misdreavus (M) @ Leftovers
    Trait: Levitate
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Psychic
    - Thunderbolt
    - Pain Split / Substitute

    Has CM, and still isn't as good as Gengar at Special Sweeping I'm afraid. =/


    Now, those are the ghost types I actually recommend in any consideration of using (although I'm not really an in-game Misdreavus fan), as Banette's poor speed and defensesdo not appeal to my tastes, and Sableye's sub-par all around stats can vouch that it won't do as much as you want it to.

    And Shedinja just sucks =/. But Wonder Guard is tempting for any in-game trainer, so I'll go and list a moveset for you:

    Shedinja @ Lum Berry/Rawst Berry/Pecha Berry
    Trait: Wonder Guard
    Adamant Nature (+Atk, -SAtk)
    - Baton Pass/Protect/Confuse Ray/Toxic
    - Swords Dance
    - Silver Wind
    - Shadow Ball

    Basically SD then Sweep, or pass.

    As for EV training, I've written a guide that can be found on the GB Strategies and Movesets forum, that should help you. To sum it up, EV training is basically creating an EV spread (we'll help you better understand that later), and defeating certain pokemon that give out specific EVs to satisfy that EV spread.


    If you still want Advice on Banette and Sableye, let me know.
     
    I could help with Sableye and Banette, although I hate them both, I'll give you the last two choices, so you have where to choose from :P

    SABLEYE @ Leftovers
    Keen Eye
    Calm (+SDef, -Att)

    Seismic Toss
    Toxic
    Knock Off
    Recover

    No weakness rocks, but unfortunatelly, he doesn't have the stats to enjoy that. He could make for a nice Blissey counter, I guess, but meh...

    BANETTE @ Leftovers
    Insomnia
    Jolly(+Spd, -SpAtt)

    Shadow Ball
    HP Fighting/Return
    Knock Off/Substitute
    Will-o-Wisp

    Eh, got a pretty high attack, but the speed sucks. Without the speed for a sweeper, and without any kind of defenses, Banette loses many uses. Ghost/Fighting gets at least neutral against any pokemon, but ingame, you probably won't be able to get the right HP anyway, so that won't work too well either.

    Overall, just use Gengar or Dusclops.
     
    Thanks guys, although Sableye is a tempting Pokemon to use, because its a dual Ghost/Dark type (if it was strong, it'd be great against Psychics).
    Does anyone know how to turn the little guy into something much better (Iknow you told me, but are there any alternatives), or should I just avoid at all costs?
     
    ~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~

    You can use a Choice Band Sableye for the "lol" factor, but it won't get you far. Seriously, Gengar and Dusclops are your best choices.

    ~*^*~~*^*~ ~*^*~ ~*^*~ ~*^*~~*^*~
     
    IT works decent with Shadow Ball, but it won't be used at its full potential if it does.
     
    Shedinja doesn't suck. Its use just decreased because of Toxic being everywhere
     
    Synchronise, are you still there?
    I'd like to ask what's the best way to train Gengar? I've just caught a male Gastly, Naive Nature at Lv. 17. Would it be okay to level it up from that?
     
    Modest Nature is better than Naive tbh. Physical attacks on Gengar ingame is just pointless. Just abuse his Special Attack using the second Gengar set he gave you, being Psychic on the last options. Even though it sucks competetively it's a good last move ingame though Hypnosis has its uses
     
    You should listen to Pax's wise info on anything in-game IMO.
     
    *sigh* There are far too many choices in natures. Does anyone have a guide or an FAQ that will tell me what the different natures do?
    Could you give me the link please? Thanks.
     
    www.smogon.com

    Search for movesets there. Most are pretty useless ingame as a lot are about stalling. Only choose the sweeper sets there
     
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