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Icy Team

  • 242
    Posts
    21
    Years
    1.Cloyster (Leftovers)
    EVs: 252 HP+129 Defense+129 Sp. Defense
    - Spikes
    - Explosion
    - Ice Beam
    - Protect

    2. Piloswine (Leftovers)
    EVs: 252 HP+252 Attack+6 Speed
    - Earthquake
    - Ancient Power
    - HP Ghost
    - Amnesia/Reflect

    3. Lapras (Leftovers)
    EVs: 252 HP+129 Defense+129 Sp. Defense
    - Ice Beam
    - Confuse Ray
    - Body Slam
    - Protect

    4. Jynx (Salac Berry)
    EVs: 252 HP+252 Sp. Attack+6 Speed
    - Calm Mind
    - Lovely Kiss
    - Ice Beam
    - Psychic/Hidden Power (?)

    5. Sneasel (Leftovers)
    EVs: 252 HP+252 Attack+6 Defense
    - Focus Punch
    - Substitute
    - Shadow Ball
    - Swords Dance

    6. Walrien (Chesto Berry)
    EVs: 252 HP+129 Defense+6129 Sp. Defense
    - Yawn/Roar
    - Rest
    - Toxic
    - Surf

    Help needed...
     
    Cloyster- is there really a need to get THAT much defense? And a 150 sp.def won't save you either way... drop all of sp.def or sp.atk or atk (if using sp.atk, use ice beam. If using atk, use HP Physical).

    Piloswine- I'll rather toss EVs in hp, atk and def. I'll also pick reflect as you don't have any other physical tanks really... (Cloyster... well so little hp ._.)

    Lapras- that's a bit over doing the hp... split it to hp, sp.atk and sp.def (you will need heavy sp.def as Lapras is your only special sponge). Don't use any STAB moves as your team has enough of them already. Get thunderbolt, along with ditching body slam for psychic/HP Special to get some diversity.

    Jynx- I'll pick lum berry instead... I'll personally pick HP Grass/Fire over psychic together with ice beam. You're still messed against Houndoom, but then again it adds to the team's lack of diversity.

    Sneasil- the only way focus punch works is some stupid guy who underestimated Sneasil's speed and decides to try leech seed or something... but this team will need the punch to get anywhere. Use salac berry for item.

    Walrein- I'll use yawn to reinforce Jynx. It works as pseudohaze sometimes... but it's really up to you. If you are paranoid of Ninjask, pick roar asap.
     
    I'd rather use Water Pulse for Jynx, as a good way to counter Houndoom (and slower Fire types). Plus, that confusion chance is always a good thing to have (but not to rely on).
     
    Toothache said:
    I'd rather use Water Pulse for Jynx, as a good way to counter Houndoom (and slower Fire types). Plus, that confusion chance is always a good thing to have (but not to rely on).
    but the problem with water pulse (why not HP Water then) is that you get another Pokemon with the ice/water combo... as if this ice Pokemon team doesn't have enough of it already. I tried my best to stay away from water/ice attacks as the team's already loaded with it.
     
    I would loose the protect for cloyster,and give it a water move.
     
    get articuno and regice in there sumwhere. u need to get rid of sneasel
     
    Mind Reader/Sheer Cold is a PP waster - for Articuno. As soon as you do Mind Reader, people will switch, wasting your PP and making you rely on Sheer Cold's 30% accuracy. If they switch to something like Skarmory, with immunity to Sheer Cold, Articuno's strategy fails.

    Best way to get this combo to work effectively is to Baton Pass Mean Look (I think Umbreon is one of the few that can manage this). That way, they can't switch, and unless they can 2HKO Articuno, they are dead. Of course, Umbreon can also Baton Pass some Double Team as well, and if you want more insurance, give Articuno some Brightpowder. 96% miss rate when fully Double Teamed. :-)
     
    u sure bout 96%? if kings rock doesnt stack why does bright powder?
     
    I think Toothy is wrong on this one... brightpowder doesn't act as a fixed percentage evasion increase, but just the equilvalent of 1 double team, so you only have to use 5 double team to reach maximum evasion.

    The double team formula sounds rather flawed to me at the moment... it's much higher than the calculated 66% evasion, and it does feel like 96%, but until there's the mathematical formula to prove that 6 double team is 96%, I'll say that for now it's around 66% evasion rate.
     
    for 2vs2 battling u should have both pokemon w/ bright powder. then have 1 use toxic, leech seed, attract, and swagger/sludgebomb (venasuar), and the other use calm mind, psychic, relfect/protect, light screen/substitute (mr. mime/alakasm) *but alakasm has low def, and swagger could be for the worst*
    ANOTHER GREAT COMBO IS HAVE A POKE, THAT CAN LEARN COUNTER AND SWAGGER, AND JUST SWAGGER AND COUNTER. either the opponent will hrut itself for alot or u will, and itll be 2x
     
    kirby00 said:
    ANOTHER GREAT COMBO IS HAVE A POKE, THAT CAN LEARN COUNTER AND SWAGGER, AND JUST SWAGGER AND COUNTER. either the opponent will hrut itself for alot or u will, and itll be 2x
    Or you swagger the opponent, lum berry heals it off, and incomes the super power earthquake.
     
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