![[PokeCommunity.com] Idiosyncratic Difficulty Levels [PokeCommunity.com] Idiosyncratic Difficulty Levels](https://static.tvtropes.org/pmwiki/pub/images/rott_difficulty_easy_3904.jpg)
Most video games have adjustable difficulty settings that either provide less skilled players the satisfaction of an ending and finding out how the thing ends or provide skilled players the benefits of the added challenge to increase the game's fun factor. Traditionally, these difficulty settings would be called "Easy", "Normal", and "Hard".
However, a recurring idea on many video games is to name them in a way that reflects the style, themes, and the overall gameplay. Additionally, difficulty levels also affect how you are treated in the game itself, such as Easy-Mode-Mockeries or the "Harder-Than-Hard" treatments.
Examples of Idiosyncratic difficulty levels:
Doom
"I'm too young to die" (Easy), "Hurt me plenty" (Normal), "Ultraviolence" (Hard), "Nightmare" (Harder than Hard), "Ultra-Nightmare" (Expert)
Duke Nukem
"Piece of Cake" (Easy), "Bring it On" (Normal), "Come Get Some" (Hard), "Damn I'm Good" (Nightmare)
Call of Duty
"Greenhorn" (Very Easy), "Regular" (Normal), "Hardened" (Slighty Harder), "Veteran" (Hard)
As a source of discussion, what is your overall opinion on idiosyncratic difficulty levels, and difficulty levels/settings in video games in general. What do you like and not like about difficulty levels and the way they treat you and other players?
PS: Like ALL of my topics, there's always something extra that EVERYONE should add along their post. As part of your discussion, you must make up your own idiosyncratic difficulty levels based on the kind of game that you are thinking of. Additionally, you can think of how these difficulty settings will affect the game that you envision
I provide the necessary sample here:
**MY VIDEO GAME IDEA DONUT STEAL** => A First Person Shooter
Sad But True - Very Easy
- This is for people who enjoy playing video games mainly for the story and would not want to stress out. Enemies will barely deal any damage but many weapon upgrades will not be available.
No Leaf Clover - Easy
- This is for people who are not experienced with first person shooters. Enemies are weak with very little resistance.
Fade to Black - Normal
- Your skills will be tested. The game's "Normal" Difficulty
The Unforgiven - Ultraviolence
- This is how WE LIKE TO PLAY! Enemies deal extra damage, appear in greater numbers, are significantly smarter, and elite enemies deal significantly increased damage.
The next 2 difficulty levels are extra difficulties unlocked upon completion of certain achievements
Some Kind of Monster - Nightmare
- All enemies deal 50% more damage, have faster ability cooldowns, are 50% more resistant, and healing items are reduced.
I Disappear - Ultra Nightmare
- The enemies you face come from the very depths of hell and beyond. You will learn how to fear and respect what true terror is. Confirm your suicide! All enemies deal 150% more damage, have greatly decreased ability cooldowns, are 50% more resistant, are 50% faster. Completing the game in this skill level will grant you the ultimate reward.
(Yes they are named after songs from Metallica)
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