If you could create a pokemon ability, what would it be?

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Sacrifice:
A Pokemon exchanges 1/12 of it's total HP to increase the attack's power by 25% (basically a built in Life Orb).

Purge:
Psychic attacks now affect Dark Pokemon.

Spring (Spoink's Unique Ability):
The move Bounce is completed in one turn instead of two.

Adaption (Kecleon's Unique Ability):
Kecleon gains a secondary type depending on what type move he used.

Outburst (Whismur/Lordred/Exploud's Unique Ability):
The Power of Sound-based moves is increased by 25%, and may cause confusion.
 
Nice abilites! I really like them all :3
 
Inferno- Heats up fire type moves, doubling the chance of a burn.
Many fire types, Magmar chain, Rapidash, Houndoom, etc...
Toxicity- Intensifies moves that usually poison, and makes the opponent badly poisoned.
:D
 
Morph (used by Grimer and Muk):
Evasiveness is slightly raised at the end of each turn.

Stability (used by Heavy Pokemon):
The Pokemon ignores moves such as Whirlwind.

Firewall (used by Porygon/Porygon-2/Porygon-X):
The opponents Super-effective moves power is weakened.
 
xD Griffin :0

But nice abilities.

Morph - That would be hard to beat ;)
 
xD

I would like to have that on my team :P
 
Bump ~

I have a new ablilty:

Slush

Boost Ice Moves in a Pinch.

Basically another lame pinch ability but with cooler name B)
 
Disassemble:
Explosion and Selfdestruct do 25% more damage than usual.

Magnetise:
Steel type Pokemon cannot escape.

Hurl:
Throwing-based moves such as Rock Throw are more accurate.
 
Baby Power
When a Pokémon with Baby Power uses a damaging move, it will do 150% of its damage if the user has less than or equal to 33% of its maximum HP remaining. It's speed is also doubled.

A baby Pokemon hatched from an egg has a 20% of having this ability.
 
Transnesia: If the opponent switches another pokemon in while this pokemon is in play, the new pokemon becomes confused:p This only works once per every time this pokemon is switched in. (It would be cheap to confuse everything that came in lol)

Shadow Fate: If this pokemon is knocked out, the defending pokemon loses 3/4's of it's current HP.

Cowardice: If this pokemon is switched out, it delivers a final blow similar to U-turn (for 70 BP as well).

Genetranome: This pokemon copies 2 of the defending pokemons attacks to it's moveset (at random).

Well... They're not to great lol. But I am sick and bored, so don't be to critical (I will cry). Lol jk.

O I have another one for lol purposes.

Laxative Spore: When this pokemon is switched into battle, it causes the defending pokemon to have the urgent need to deficate. Therfore the defending pokemon goes back to it's trainer after 1 turn. Lol. This ability is common to Victerbeel, Vileplume, Roserade, etc.
 
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Just thought of a new one.

Survivor:A pokemon using self-destruct and explosion will only lose half it's HP instead of being Ko'd.
 
That would be cool =o

It'd be really cool in battling =)
 
Charge: Charges the DS w/o plugging it in. (If only it worked like that) :disappoin
 
Banshee: Any Poke'mon that uses a voice based attack will faint.
 
Chris - Inorite?

Nice ability !
 
Ability: Ghost Body
What it does: Invunerable to Phisical attacks
Id like to see that on ghost pokemon!(Haunter, Gengar, Duskull, Dusclops, Dusknoir, Rotom, Arceus)
 
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Quick Bearings: A Pokemon with this ability will not lose a turn upon being switched in (as is the case with most Pokemon)
 
Disassemble:
Explosion and Selfdestruct do 25% more damage than usual.

Magnetise:
Steel type Pokemon cannot escape.

Hurl:
Throwing-based moves such as Rock Throw are more accurate.

They already have a steel type trap ability, magnet pull :)
 
Magnetise:
Steel type Pokemon cannot escape.

There's already an ability like that, called Magnet Pull.

How about:

Careful Feet - The user will avoid switch-in traps (Spikes, Stealth Rock, etc.)

Defensive Stance - The user can avoid non-standard status conditions (Leech Seed, Curse, etc.)

Block - All attacks with base power over 100 will deal half normal damage.
 
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